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What D&D character are you?


Retribution

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You Are A: Lawful Neutral Human Druid/Ranger 4th/4th Level) :ohmy:

 

Ability Scores:

Strength- 10

Dexterity- 12

Constitution- 13

Intelligence- 16

Wisdom- 16

Charisma- 15

 

Alignment:

Lawful Neutral- A lawful neutral

character acts as law, tradition, or a personal code directs him. Order and

organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized overnment. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes,

tattoos, and the like.

 

Primary Class:

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible.

Druids receive divine spells from nature, not the gods, and can gain an array of

powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

 

Secondary

Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually

draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

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lol that's what I get if I answer truthfully :ohmy:

You Are A:

Chaotic Good Human Bard (6th Level)

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Edited by SilverDNA
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As strangely designed as this quiz was (why so many identical questions about what religion I prefer and why no option for "none"), I turned out to be a Lawful Good Human Monk/Ranger.

 

 

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Well, I guess some of it is accurate. I've been known to sport unusual hair styles and I love nature. Also I always end up as Lawful Good when I play Planescape: Torment.

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Apparently, I'm a Lawful Good Elf Paladin.

 

Some of the questions were really hard to answer. I could have gone either way on many of the ones with only two choices. I, too, wonder why there are so many questions regarding the same subject.

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You Are A:

 

Lawful Good Human Ranger (4th Level)

 

 

Ability Scores:

Strength- 16

Dexterity- 18

Constitution- 16

Intelligence- 17

Wisdom- 16

Charisma- 16

 

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

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  On 7/19/2010 at 9:23 PM, TheCalliton said:

66. I would rather spend two hours...

 

...alone in the wilderness.

...alone working with my hands.

 

think about the second one...

o_O

 

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Edited by Genzel
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What often confused me was whether I should pick Eastern or Western when it came to religion. "Eastern," "Western," You can't lump such things into just two categories. I'd rather answer a question that asked me if I say "tom-ay-toes" or "tom-ah-toes".
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  Quote
Lawful Good Human Sorcerer (5th Level)

 

 

Ability Scores:

Strength- 14

Dexterity- 14

Constitution- 13

Intelligence- 13

Wisdom- 13

Charisma- 12

 

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Great. Sorcerer I don't mind, but my lack of CHA is going to stuff me up for higher-level spells. :wallbash:

 

How the heck did I get Sorcerer, anyway? I'm sure last time I did this I got Ranger... :confused:

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Neutral Good Human Druid/Bard (1st/1st Level)

 

 

 

Ability Scores:

Strength- 9

Dexterity- 9

Constitution- 11

Intelligence- 11

Wisdom- 10

Charisma- 11

 

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

 

Secondary Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

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