Vadnais Posted October 20, 2014 Share Posted October 20, 2014 I'm working on an armor mod and i've decided to use part of the hide armor in it. However, i've run into an unusual problem where the top half UV's are not matching up with the texture AT ALL. Looking at the UV editor, the shells for the torso don't even appear to be mapped for the texture being referenced, but the UV's for the leg pieces are fine. I have been using orcish and fur armors and so far this hide chest armor is the only one to have this issue. Does anyone know what could be causing this? The .nif is unaltered but clearly works in the game, is there some step i'm missing? I guess I should mention this is my first time creating an armor mod Link to comment Share on other sites More sharing options...
Recommended Posts