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Changing weapon force


SabbyNeko

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I have the ragdoll overhaul mod, and I've found I don't like how little effect I seem to have with weapons, especially melee and unarmed. Enemies just topple over.

 

Is there any way to alter this mod so that bullets have more of a punch? If I could only change one weapon, I just want the Power Fist to take someone off their feet, like enough force to send someone across a small room and hit the wall.

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That seems like it's going to get real tedious in a hurry. But, in any case, the variables you're looking for are 'Kill Impulse' and 'Impulse Distance' http://geck.bethsoft.com/index.php?title=Weapons

 

Projectiles have their own applied force.

 

edit: just realized I was in the FO3 forum; FO3 does not have the above variables, so it's not easily doable. You would need to implement an object effect/script for push back, similar to what FWE/Project Nevada does for explosive weaponry. Projectiles remain unchanged.

Edited by drithius
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