SabbyNeko Posted October 20, 2014 Share Posted October 20, 2014 I have the ragdoll overhaul mod, and I've found I don't like how little effect I seem to have with weapons, especially melee and unarmed. Enemies just topple over. Is there any way to alter this mod so that bullets have more of a punch? If I could only change one weapon, I just want the Power Fist to take someone off their feet, like enough force to send someone across a small room and hit the wall. Link to comment Share on other sites More sharing options...
drithius Posted October 20, 2014 Share Posted October 20, 2014 (edited) That seems like it's going to get real tedious in a hurry. But, in any case, the variables you're looking for are 'Kill Impulse' and 'Impulse Distance' http://geck.bethsoft.com/index.php?title=Weapons Projectiles have their own applied force. edit: just realized I was in the FO3 forum; FO3 does not have the above variables, so it's not easily doable. You would need to implement an object effect/script for push back, similar to what FWE/Project Nevada does for explosive weaponry. Projectiles remain unchanged. Edited October 20, 2014 by drithius Link to comment Share on other sites More sharing options...
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