Blankbio Posted October 20, 2014 Share Posted October 20, 2014 What I mean by the title is creating a mod or mod feature that alters NPCs adopting a habit like it is a critically sinful act to do otherwise. I.e. the position every NPC sheaths their weapon, spell animations, sheathing animations. For someone that isn't a modder, I can already imagine the difficulty in creating this as a feature, let alone a mod that alters the work other mods have already created. If it an be created, I for one would appreciate seeing some diversity between adventurers that keep their shield on their back apposed to on their arm or maybe even those that walk in different ways. Maybe this is achievable by categorising NPCs and distinguishing those categories with an action command to/ not to make use of a mod feature? Whether it can or cannot be done with current mods, perhaps it is a point new mods can keep in mind. Link to comment Share on other sites More sharing options...
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