RideTheCatfish Posted July 22, 2010 Share Posted July 22, 2010 I'm currently modeling a glove that does not completely cover the hand itself. I've followed Ashara's Clothing Tutorial the best I can, but I'm a bit stuck. I've done everything I need to do with the model in Blender, I've exported it successfully. However, when I equip it in-game, all it does is make my character's hand disappear. I'm sure this correlates with the fact that the hand model does not appear in Geck, only the glove itself. What am I doing wrong, and how can I fix it? Link to comment Share on other sites More sharing options...
RideTheCatfish Posted July 22, 2010 Author Share Posted July 22, 2010 Bump :E Link to comment Share on other sites More sharing options...
neomonkeus Posted July 26, 2010 Share Posted July 26, 2010 Make sure the normals on the polys are facing outwards, ctrl + N, ensure that you have selected the object as active object when exporting. Open it in the nifskope to see if the mesh appears. Secondly check to see if you have your paths and mapping options selected correct for you textures/materials -> normal mapping and diffuse. Link to comment Share on other sites More sharing options...
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