Bragux Posted July 22, 2010 Share Posted July 22, 2010 Hi, I need to know how you would make it so when you talk to an NPC, and choose a special dialogue option, you would get transported to another cell. Help? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2010 Share Posted July 22, 2010 First, create the dialogue tree with the NPC in question. Then create an activator which has a script containing a variable which handles the move process. The result script in the dialogue changes the variable on the activator, and once out of conversation (can be forced with the goodbye flag on the dialogue) the activator will reset itself and move the player. short dest begin gamemode if dest == 1 set dest to 0 player,movetomarker <marker> Ideally, you should also have a fixed pair of doors (using an invisible model) that link the two destinations so that companions can follow, but this is not always easy or something which can work. Link to comment Share on other sites More sharing options...
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