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Help out a n00b!!!


OhShiznitz

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Hey Ive been playing Morrowind and Oblivion for years on the X box, and Ive finally switched over to the computer for the mods... but its been like day three for my trying to get some to work... can anyone please give me a list of your fav.'s that will keep me busy for a while and you know that work together. I'm looking for a lot so i wont have to try and download any soon, and tips on installing. thanks!! :D
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I like Kvatch Rebuilt,it takes a while to complete, but it can be played alongside the main quest. A mod like Elsweyr Anequina adds new lands to explore and is outside of the borders of Cyrodill, but stiill uses the vanilla map.I will recommend Cobl because it gives you a "mobile" storage option called the Luggage that will appear in many places in the game and can be used to store items safely. If you do not use Oblivion Mod Manager (OBMM) yet then download it and install it as soon as possible. OMOD's are the best way to install and remove mods from your game. You should read the Pinned Topics,especially Modding Links to learn what you need to install mods correctly like OBSE and OBSE plugins.
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I'm not sure what specific qualities you're looking for in a mod. Whether it be pure aesthetics; new custom content; or major gameplay changes, it's up to you. What I can suggest is that you take a look at many of the great overhaul mods here on TES Nexus, and if you're interested, install them before most other mods you might want. If you're looking to breathe new life into what now may be the same old game, I would suggest FCOM Convergence, which adds and changes tons of aspects of the game. It combines four of the most popular overhaul mods into one compatible entity. I suggest you search for it and read up on what all the mods of FCOM do to the game, and if it sounds interesting, make it one of the first set of mods you install.
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Allow me to present my top 25 Oblivion fix mods. These are mods that improve the game itself, make changes that should have been there in the first place, and might have been, if they hadn't rushed it for the XBOX 360 launch date.

 

 

1. Better Music System http://www.tesnexus.com/downloads/file.php?id=26892

The crown jewel of Oblivion mods. People say Deadly Reflex, with very good reason, but this is something much more subtle and awesome. Music is so important. The quality of the music in the game is very good. But whoever programmed it didn't have nearly the inspiration that Soule did. If you haven't gotten it, get it. The first thing it does is vastly improve how battle music works. Do we really need epic trumpets and battle drums for every f'ing wolf in the forest and crab on the beach? Really? It's a much more improved system now. Also, do we actually even need battle music at all? How can it not get annoying and immersion breaking after a while? Well, now you can completely disable it!! You can add your own music to other locations as well. Each different kind of ruin. Each guild. Inns, Homes, Castles. It's a travesty that the namesake of the game, the Oblivion Realm, gets the standard dungeon music. :rolleyes: Not anymore. This mod changes the game in ways not obvious at first glance.

 

2. Automatic Difficulty Increaser http://www.tesnexus.com/downloads/file.php?id=28589

This little gem forces the difficulty slider to remain in a certain position that changes as you level up. Customizable in an .ini, but no longer can you break immersion by divinely affecting how strong everyone else is. Those Orc vampires in the Azura Shrine Quest are some bad-ass Samuel L. Jackson m---f---ers. Where's the satisfaction in defeating them if you weren't actually scared to death to face them? Also, cranking it up for 100 hits on a mudcrab just so you can farm your blade skill? Come on. Just use the console to raise your skill at the start if you're character was already a bad-ass before getting arrested. There's no shame in it then.

 

3. Let there be Darkness http://www.tesnexus.com/downloads/file.php?id=22819

Torches practically burn forever, they're all over the place and free, and you never even need them! Maybe for Namira's Shrine, but I wouldn't know because I was already using this mod before that. It's just plain more fun when everything you find has a real purpose, you know?

 

4. Actors have Torches http://www.tesnexus.com/downloads/file.php?id=11169

This adds a lot to dungeons.

 

5. Enhanced Quest Roleplaying http://www.tesnexus.com/downloads/file.php?id=12828

Doesn't affect every quest, but basically you have more options now. No longer will your Thieve's Guild character who wants nothing more than to be the Gray Fox jump at the opportunity to help the nice honest working shopkeeps get rid of Thoronir. Now you can select "Maybe Later", instead of "Start from the beginning!", like you actually care :rolleyes: . It's a dog eat dog world you guys. Deal. This is just one example. It makes a lot of difference if you like role playing.

 

6. Stolen Horse Ownership http://www.tesnexus.com/downloads/file.php?id=4243

Stealing a horse in Chorrol, riding it to Cheydinhal, getting off in front of the stable and guards, changing your mind, and getting back on, will no longer result in everyone psychically knowing you stole it.

 

7. Merchants Buy Stolen Goods http://www.tesnexus.com/downloads/file.php?id=7983

One of the most unrealistic parts of the game, merchants somehow knowing that you stole something. There is no explanation, short of magic, that would make stealing a silver jug from a basement in Leyawiin and not being able to sell it in Bruma believable. The fences in the Thieves' Guild can still be useful in a world where merchants aren't psychic, simply because the Thieves' Guild is an organization that controls a black market and if you want to rise in the ranks, you better chip in.

 

8. Actors Can Miss Now http://www.tesnexus.com/downloads/file.php?id=17706

Just a nice little mod that makes anyone shooting at you actually miss sometimes.

 

9. Denock Arrows http://www.tesnexus.com/downloads/file.php?id=9670

Canceling your bow attack? Oh yeah, of course you'd be able to do that! It makes so much sense! This seems to be a German version, but it doesn't matter. It's just pressing the grab key. Nothing to read.

 

10. Reneer's Name Mod http://www.tesnexus.com/downloads/file.php?id=26369

The man who fixed the guards also fixed NPC interaction in a very nice way. I can't remember the last time I knew somebody on the street's name before introducing myself to them.

 

11. Spell Delete and Item Remove http://www.tesnexus.com/downloads/file.php?id=23069

Get rid of those unwanted old spells and quest items just cluttering up your inventory.

 

12. Nirnroot Quest Mod http://www.tesnexus.com/downloads/file.php?id=2322

Changes the standard Nirnroot quest reward into something much more interesting, I think. However, I am willing to admit the regular reward is good too. It depends on your playing style really, and I personally think this is a vast improvement.

 

13. Rowboats http://www.tesnexus.com/downloads/file.php?id=6690

Actually use the rowboats on the shore. It's a little clunky. Maybe could have been done better, but it's still very nice. But why use them though, when you can just swim across the bay with all your heavy armor?

 

14. No Encumbered Swimming http://www.tesnexus.com/downloads/file.php?id=3331

I love this mod. It unfortunately does not affect NPC's, but it's still leagues better. Water is almost like lava now, to certain characters. Now you have to locate a rowboat to get across, or even better, use a walk on water spell that actually means something now. Changing the value at which you sink is kind of a pain, but I posted in the comments section how to do it. The readme is misleading.

 

15. More Staffs at Rendir http://www.tesnexus.com/downloads/file.php?id=16716

You know that shop in IC Market that sells staffs? Me neither.

 

16. A Bloody Mess http://www.tesnexus.com/downloads/file.php?id=11182

Really adds to the game. It has some limitations due to the game's design, so read all the documentation carefully. This is one of those mods you need to educate yourself on backwards and front, but it's worth it. Also, the cleaning rags are very hard to find. They aren't at nearly enough vendors. Just so you know.

 

17. Keychain http://www.tesnexus.com/downloads/file.php?id=3409

Just something nice to reduce inventory clutter.

 

18. Natural Rings Limit http://www.tesnexus.com/downloads/file.php?id=8635

Of course you don't want to wear all rings and become a god, but only one on each hand?

 

19. Third Person Animations in First Person View http://www.tesnexus.com/downloads/file.php?id=18617

One of my favorites. I grew up with Doom and Duke Nukem 3D and all those old 3D games had way better first person. Oblivion's first person looks like a floating camera with a sword and shield glued to it. Combine that with the crosshair and I feel like I'm in an editor, not the game. Buggy, but works with Deadly Reflex. The Shield Bash move breaks the skeleton, and the duck move makes the camera go below the ground. None of these are a problem if you fight in 3rd person. Why use this mod then? Well, for all the times you do want first person, it still makes a world of difference.

 

20. Improved No Crosshair http://www.tesnexus.com/downloads/file.php?id=2260

If you turn off the crosshair, you can't see the other icons. This keeps those icons, but gets rid of the immersion breaking crosshair. I don't need it to aim a bow, and I certainly don't need it when walking around town or using a sword. It works with DARNified UI and Immersive Interface as long as you load this crosshair after installing those.

 

21. Hand to Hand Idle Stance http://www.tesnexus.com/downloads/file.php?id=24587

Ever get tired of seeing your dainty female mage in an elegant silk dress putting up her dukes in the menu like she's spoiling for a bar brawl? This mod fixes the hand to hand "weapon drawn" pose to be the regular idle so you don't roll your eyes every time you press tab. As for actual hand to hand combat, your character will be standing normally after you raise your fists, but it's a small price to pay since any character that looks silly like this in the menu isn't likely to be engaging in fistfights anyway.

 

22. Perfect Working No Quest Markers http://www.tesnexus.com/downloads/file.php?id=8680

The simplest of the No Quest Marker mods. Just a straight file replacer. It gets rid of the purple custom marker too, which is kind of a pain, but in a good way I think. There are other mods, but this is the one I use. The less .esp's the better. Now God will no longer tell you where to go.

 

23. Running Revised http://www.tesnexus.com/downloads/file.php?id=7484

Nice little mod that allows you to sprint for short periods, as well as modify how the fatigue bar reacts to all running. I've tested it with two different fatigue mods, Tejon's Fatigue Effects, and Loup Sombre's Fatigue and Sleeping.

 

24. Cancel Attack http://www.tesnexus.com/downloads/file.php?id=25316

Press Block in the middle of your attack animation to cancel it. It's of course realistic that you're wide open and defenseless while attacking, but combine that with Besthesda's oftentimes laughably slow attack animations and what do you get? Crappy fights, that's what. Well, no longer! Works with Deadly Reflex!

 

25. Side's Backpacks http://www.tesnexus.com/downloads/file.php?id=29120

Where am I actually storing all these swords and cuirasses and ingredients if I only have two hands? Why do they suddenly appear out of nowhere when I equip them? If they're appearing out of nowhere, why am I being affected by this arbitrary and unrealistic encumbrance limit? Oh I know! They're in this awesome backpack I'm wearing! From the maker of Better Music System himself, no less. What really makes this mod great is not that it adds a backpack so you can pretend your items are in it. No, they actually are in it. You can drop them all at once before entering the water so you don't drown, and best of all, you can store more items in the backpack then you would normally be able to carry outside of it. Carrying too much outside of it can result in not being able to run or fight, sort of like your minor encumbrance limit. The newest version is practically perfect thanks to his attention to comments despite a busy schedule. :thumbsup:

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If you are using Vista or Win7 the UAC will cause problems when you try to use mods.

Best solution is to reinstall the game outside of the protected folders. I use C:\Games\Oblivion.

 

Disabling UAC leaves a back door unlocked to allow viruses to make changes in critical programs, such as disabling your antivirus program to allow them free access to anything on your computer.

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Here's a list I put up on another thread asking for recommendations:

 

Mods that I would recommend include:

 

AF Level Mod. I have difficulties playing the game normally, because I always try to power game and maximize (+5/+5/+1) my attribute gains. It means that I spend more time worrying about skill gains than I spend actually enjoying the game. This mod removes that worry (about not getting everything I can out of my character) by doing it automatically, and still offers a power-gaming option that maximizes all skills.

 

Alternate Start Revamped. Allows you to start in a variety of situations, to make the RP more unique. Not every hero starts in jail.

 

Book Jackets. This mod just makes the game so much more beautiful by having all of the books have unique looks. Just some added realism.

 

COBL. More races. Ingredient sorter. Balanced races and birth signs. Not really much to complain about.

 

Cyrodiil Transportation Network. I hate fast travel. It just seems wrong that I can skip so much game time by just using that as an option. This adds in transportation people to each city, such as horse travel, mage teleportation, or even ships. Also adds in Mark and Recall, but be careful, because it doesn't really have any checks on when it shouldn't be valid to use.

 

LAME (Less Annoying Magic Experience). It's not perfect, because some of the spells I still don't know what they do. But, other than that, it makes playing a caster so much more fun.

 

Lock Bash Omega. No longer will brutes have to learn magic or finesse with a lockpick in order to get their loots. Now, just whack the box open!

 

Open Cities. I like not having to load into each city anymore, although sometimes I have to restart the game because it accidently puts the old city doors back. A simple restart of Oblivion fixes it each time.

 

Quest Award Leveller. The other reason I can't enjoy the game when playing as a new character (in addition to worrying about min-maxing my stat gains) is that I'm afraid to get any levelled loot, because I know that it's better if I get it later. This fixes that issue.

 

Ushnar's Skinned Hound. Makes the hound reward that you get in SI not useless.

 

YAHKM (Yet Another Hot Key Mod). Best mod for having more than just the default 8 hotkeys. Only adds one new button to remember too.

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