JackSD Posted July 23, 2010 Share Posted July 23, 2010 Hey forum, Was wondering if anyone could offer some insight into a problem my wee modding team and I have been having. We're attempting to create a new kind of robot that's quite simple, it just needs to move and shoot, even idle animations are basically irrelevant. We've tried creating our own skeleton.nif but that just leads to the model not showing up over it. So we tried using the eyebot skeleton.nif, creating a version of the model with the eye bot skeleton inside it as well, and using that. That had the same problem. So we tried just placing out robot over the eyebot, since its quite a lot bigger, so the eyebot still exists but is out of view inside our robot. That partially worked, but oddly enough the different bits of the robot show up in totally the wrong place when attached to the skeleton in GECK. Even though it shows up fine in nifscope, blender and when just opened by itself in GECK, meaning when selecting the file in the directory and selecting "open with". Any ideas? We're kind of at our wits end here :) Link to comment Share on other sites More sharing options...
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