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Merged mod script problem


darathas

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Hey all

 

Got a quick one for ya. I've been trying hard to merge some mods for a while now, and finally almost got it perfect now (funnily enough I found the merging tool in TESCS to be the most effective) But I have one little problem..

 

Upon loading the mod into the CS, it gives me a bunch of errors to do with a few scripts from one of the mods say something like, such and such script "has not compiled".

 

So I'm a little confused on what to do here on this one... Should I remove the scripts and replace them manually within the new mods scripts? or is there an easier fix? or am I retarded lol.

 

FYI. I did try to use Wyre Bash and other such programs to merge them but to no avail, sigh

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Hey all

 

Got a quick one for ya. I've been trying hard to merge some mods for a while now, and finally almost got it perfect now (funnily enough I found the merging tool in TESCS to be the most effective) But I have one little problem..

 

Upon loading the mod into the CS, it gives me a bunch of errors to do with a few scripts from one of the mods say something like, such and such script "has not compiled".

 

So I'm a little confused on what to do here on this one... Should I remove the scripts and replace them manually within the new mods scripts? or is there an easier fix? or am I retarded lol.

 

FYI. I did try to use Wyre Bash and other such programs to merge them but to no avail, sigh

 

Does the mod whose scripts fail to compile require OBSE? Did you start the TESCS with the obse launcher? If you answered Yes and No - that is your problem; start TESCS with OBSE so that the extended scripts can compile too.

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Nope they still wont compile. Odd that it only happened to the scripts of 1 mod, but the other 2 that were in the merge are fine...

 

In that case, take a look at the scripts that don't compile and the objects that they refer to. Make sure they still exist in your merged mod. It may be indicating a conflict in the merge between objects/npcs/whatever with the same formid and the script is attempting to use one of the losing conflicted objects.

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Fixed it!

 

One of the scripts were dodgey, when that was fixed that solved one of them, but the remaining like.. 30 or so still had issues...

 

the solution turned out to be, opening the script, save it, and then the problem was fixed lol, bit odd but oh well!

 

Thank you for your help!

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