darathas Posted July 24, 2010 Share Posted July 24, 2010 Hey all Got a quick one for ya. I've been trying hard to merge some mods for a while now, and finally almost got it perfect now (funnily enough I found the merging tool in TESCS to be the most effective) But I have one little problem.. Upon loading the mod into the CS, it gives me a bunch of errors to do with a few scripts from one of the mods say something like, such and such script "has not compiled". So I'm a little confused on what to do here on this one... Should I remove the scripts and replace them manually within the new mods scripts? or is there an easier fix? or am I retarded lol. FYI. I did try to use Wyre Bash and other such programs to merge them but to no avail, sigh Link to comment Share on other sites More sharing options...
Shadowfen Posted July 24, 2010 Share Posted July 24, 2010 Hey all Got a quick one for ya. I've been trying hard to merge some mods for a while now, and finally almost got it perfect now (funnily enough I found the merging tool in TESCS to be the most effective) But I have one little problem.. Upon loading the mod into the CS, it gives me a bunch of errors to do with a few scripts from one of the mods say something like, such and such script "has not compiled". So I'm a little confused on what to do here on this one... Should I remove the scripts and replace them manually within the new mods scripts? or is there an easier fix? or am I retarded lol. FYI. I did try to use Wyre Bash and other such programs to merge them but to no avail, sigh Does the mod whose scripts fail to compile require OBSE? Did you start the TESCS with the obse launcher? If you answered Yes and No - that is your problem; start TESCS with OBSE so that the extended scripts can compile too. Link to comment Share on other sites More sharing options...
darathas Posted July 24, 2010 Author Share Posted July 24, 2010 ohh, that would make sense hah. I wasnt aware that OBSE had its own CS launcher! Thanks for that! :D I'll give it a whirl and see what happens But I'm not sure if they need OBSE, but I'll try anyway! Link to comment Share on other sites More sharing options...
darathas Posted July 24, 2010 Author Share Posted July 24, 2010 Nope they still wont compile. Odd that it only happened to the scripts of 1 mod, but the other 2 that were in the merge are fine... Link to comment Share on other sites More sharing options...
Shadowfen Posted July 24, 2010 Share Posted July 24, 2010 Nope they still wont compile. Odd that it only happened to the scripts of 1 mod, but the other 2 that were in the merge are fine... In that case, take a look at the scripts that don't compile and the objects that they refer to. Make sure they still exist in your merged mod. It may be indicating a conflict in the merge between objects/npcs/whatever with the same formid and the script is attempting to use one of the losing conflicted objects. Link to comment Share on other sites More sharing options...
darathas Posted July 24, 2010 Author Share Posted July 24, 2010 Yeah thats a very good point, alright cool thank you very much lol, hopefully this will fix it! Link to comment Share on other sites More sharing options...
darathas Posted July 24, 2010 Author Share Posted July 24, 2010 Fixed it! One of the scripts were dodgey, when that was fixed that solved one of them, but the remaining like.. 30 or so still had issues... the solution turned out to be, opening the script, save it, and then the problem was fixed lol, bit odd but oh well! Thank you for your help! Link to comment Share on other sites More sharing options...
Shadowfen Posted July 24, 2010 Share Posted July 24, 2010 Glad it works now! Link to comment Share on other sites More sharing options...
darathas Posted July 24, 2010 Author Share Posted July 24, 2010 Heh much appreciated. It'll be coming out soon, big archery overhaul, keep an eye out for it lol Link to comment Share on other sites More sharing options...
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