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Need geck help on making rooms


ericwwe99

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If you need help making cells, you should really go through the My First Vault Tutorial.

 

And here is a compilation of what the keyboard does with the Geck render window:

 

Basic Render Window Tips:


"A"		Toggles cell lighting on and off.
"B"		Toggles cell borders. (exterior cells).
Ctrl "B"	Create Multibound.
Ctrl Shift "B"	Find bad Multibound.
"C"		Toggles different cell views around selected object(s) (Front, Top, Left, Free)
Ctrl "C"	Copy to Buffer.
"D"		Clear selection.
Ctrl "D"	Duplicate selected object(s)
Ctrl "E"	Toggle Navmesh editing.
"F"		Drop a highlighted object onto the nearest collision mesh (like the floor).
Ctrl "F"   	Replaces a highlighted piece with one you select from a drop down menu.
"G"		Raise a highlighted object a little bit.
Ctrl "G"	Create a Static Collection with two or more highlighted static objects.
"H"		Toggles Landscape Editing Mode.
"I"		Open Texture Use dialogue (Landscape mode only).
Shift "I"	Get Reference Data.
"L"		Toggles Light Raduis Wireframe On and Off.
"M"		Toggles markers on and off.
Ctrl "M"	Move References. Fully cut and paste references w/exact IDs. (Not working)
"O"		Toggles Orthographic view.
"P"		Save Local Map Snapshot to Game\Data\Textures\Maps\
Ctrl "P"	Enter Portal Mode with one Room Bound selected.
"Q"		Toggles snap to grid on and off.
Ctrl "Q"	Toggels snap to angle on and off.
Shift "Q"   	(hold down both) Turns your cursor into a cross hair to select your snap reference.
Ctrl "S"	Save Pluggin.
"T"		Centers render view on a highlighted piece from the top.
"V"		Hold + mouse to zoom in and out. This has more control than using the mouse wheel.
Ctrl "V"	Paste from Buffer.
Ctrl Shift "V"	Replace from Buffer. This is effectively the opposite of using Ctrl "X".
"W"		Toggles Wireframe On and Off
"X"		Hold + mouse to only allow movement along the X-axis for selected objetc(s).
	Hold + Right mouse button + mouse to rotate along the X-axis for selected objetc(s).
Ctrl "X"	Cut to Buffer.
"Y"		Hold + mouse to only allow movement along the Y-axis for selected objetc(s).
	Hold + Right mouse button + mouse to rotate along the Y-axis for selected objetc(s).
Ctrl "Y"	Redo last modification.
"Z"		Hold + mouse to only allow movement along the Z-axis for selected objetc(s).
	Hold + Right mouse button + mouse to rotate along the Z-axis for selected objetc(s).
Ctrl "Z"	Undo last modification.
"1"		First time, makes a highlighted piece unselectable.
"1"		Second time, makes a highlighted piece invisible.
"3"		Freeze Frustrum. Used mostly for testing Occlusion Culling.
"4"		Unsure
"0"		Unsure
"F4"		Toggles collision geometry on and off.
"F5"		Reloads the render window. This will restore any objects set with the "1" key.
"F10"		Brings up the TES Construction Set Scene Graph window.
Shift		Hold and move mouse to rotate render window view. This works best if you have a piece highlighted.
Spacebar	Hold and move mouse to pan render window view.

 

OMFG - What have they done to the code box text colors? Well, I used that to keep the formatting, but its illegible, so here it is again without the formatting.

 

Basic Render Window Tips:

 

 

"A" Toggles cell lighting on and off.

"B" Toggles cell borders. (exterior cells).

Ctrl "B" Create Multibound.

Ctrl Shift "B" Find bad Multibound.

"C" Toggles different cell views around selected object(s) (Front, Top, Left, Free)

Ctrl "C" Copy to Buffer.

"D" Clear selection.

Ctrl "D" Duplicate selected object(s)

Ctrl "E" Toggle Navmesh editing.

"F" Drop a highlighted object onto the nearest collision mesh (like the floor).

Ctrl "F" Replaces a highlighted piece with one you select from a drop down menu.

"G" Raise a highlighted object a little bit.

Ctrl "G" Create a Static Collection with two or more highlighted static objects.

"H" Toggles Landscape Editing Mode.

"I" Open Texture Use dialogue (Landscape mode only).

Shift "I" Get Reference Data.

"L" Toggles Light Raduis Wireframe On and Off.

"M" Toggles markers on and off.

Ctrl "M" Move References. Fully cut and paste references w/exact IDs. (Not working)

"O" Toggles Orthographic view.

"P" Save Local Map Snapshot to Game\Data\Textures\Maps\

Ctrl "P" Enter Portal Mode with one Room Bound selected.

"Q" Toggles snap to grid on and off.

Ctrl "Q" Toggels snap to angle on and off.

Shift "Q" (hold down both) Turns your cursor into a cross hair to select your snap reference.

Ctrl "S" Save Pluggin.

"T" Centers render view on a highlighted piece from the top.

"V" Hold + mouse to zoom in and out. This has more control than using the mouse wheel.

Ctrl "V" Paste from Buffer.

Ctrl Shift "V" Replace from Buffer. This is effectively the opposite of using Ctrl "X".

"W" Toggles Wireframe On and Off

"X" Hold + mouse to only allow movement along the X-axis for selected objetc(s).

Hold + Right mouse button + mouse to rotate along the X-axis for selected objetc(s).

Ctrl "X" Cut to Buffer.

"Y" Hold + mouse to only allow movement along the Y-axis for selected objetc(s).

Hold + Right mouse button + mouse to rotate along the Y-axis for selected objetc(s).

Ctrl "Y" Redo last modification.

"Z" Hold + mouse to only allow movement along the Z-axis for selected objetc(s).

Hold + Right mouse button + mouse to rotate along the Z-axis for selected objetc(s).

Ctrl "Z" Undo last modification.

"1" First time, makes a highlighted piece unselectable.

"1" Second time, makes a highlighted piece invisible.

"3" Freeze Frustrum. Used mostly for testing Occlusion Culling.

"4" Unsure

"0" Unsure

"F4" Toggles collision geometry on and off.

"F5" Reloads the render window. This will restore any objects set with the "1" key.

"F10" Brings up the TES Construction Set Scene Graph window.

Shift Hold and move mouse to rotate render window view. This works best if you have a piece highlighted.

Spacebar Hold and move mouse to pan render window view.

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