soopytwist Posted October 24, 2014 Share Posted October 24, 2014 I added a new script to a switch but I can't find it in the Data folder to include it in a mod. In Skyrim any scripts I create are in the script folder - I don't have a script folder for Fallout 3, so where's my script? Link to comment Share on other sites More sharing options...
prensa Posted October 25, 2014 Share Posted October 25, 2014 soopytwist - Hello! As you found, there's no script folder in Fallout 3. When you create a script, like any other changes made in GECK, they must be saved to a plugin (.esp). When you want to save you go to File - Save & give your plugin a new name at which point it's added to your Data folder as an .esp that can be ticked in your load order & used in game. If you're modifying an existing .esp in GECK (meaning you've marked it with "Set as Active File" in Files - Data) then you save changes to that plugin when you save. GECK will also warn you if you have not saved & try to exit. So as long as you saved after adding your script in GECK it will either have been added to a new plugin which you would have had to name or added to an existing plugin if you had that "Set as Active File" at the time of saving. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
soopytwist Posted October 25, 2014 Author Share Posted October 25, 2014 soopytwist - Hello! As you found, there's no script folder in Fallout 3. When you create a script, like any other changes made in GECK, they must be saved to a plugin (.esp). When you want to save you go to File - Save & give your plugin a new name at which point it's added to your Data folder as an .esp that can be ticked in your load order & used in game. If you're modifying an existing .esp in GECK (meaning you've marked it with "Set as Active File" in Files - Data) then you save changes to that plugin when you save. GECK will also warn you if you have not saved & try to exit. So as long as you saved after adding your script in GECK it will either have been added to a new plugin which you would have had to name or added to an existing plugin if you had that "Set as Active File" at the time of saving. Hope this helps! PrensaSo in other words scripts are save in the.esp file. Got it. Link to comment Share on other sites More sharing options...
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