roflburger Posted July 25, 2010 Share Posted July 25, 2010 Okay... here it goes. First off, I have pinpointed the problem, it has nothing to do with load orders, improper installs, install location, security programs, or registry errors. I am getting the infamous "couldn't inject .dll" error the FIRST time I launch OBSE, and that opens about a 4000-4500kb process in task manager, where the second attempt will launch Oblivion, no problems whatsoever, except my OBSE plugins do not load. I have checked the log, and it reads "clearing large-address-aware flag (flags offset = 0000011E checksum offset = 00000160)recorrecting exe checksum (00733FCA -> 00733FAA)crc = 59F0C64Adll = C:\Users\Jake\Documents\Bethesda Softworks\Oblivion\obse_1_2_416.dllhookBase = 001D0000loadLibraryAAddr = 766C4BC6"on a successful startup, and after viewing others' OBSE logs, my plugins definitely are not loading correctly the second time, nor the first.After trying all other "couldn't inject .dll" quickfixes I experimentally cut my heavily tweaked MyGames\Oblivion\Oblivion.ini to my desktop and loaded oblivion with OBSE, which the first time resulted in 2 starts and no plugins (and a crash on exit), while the second attempt loaded all of my plugins and launched the now 480x640 game, so I reset video options cheerily, only to find I get a friendly litttle CTD on loading a save game or starting a new game.So, I can conclude something changed or added to my tweaked Oblivion.ini is causing OBSE to act up, while some mod-specific inserts are necessary for me to play the game.What I am asking is either for you guys to find the problem in my soon to be uploaded and posted Oblivion.ini, or suggest a way to regenerate mod-dependent additions while keeping all "normal" settings default. Help me with this, please, and I will be eternally grateful. Link to comment Share on other sites More sharing options...
roflburger Posted July 25, 2010 Author Share Posted July 25, 2010 . Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 25, 2010 Share Posted July 25, 2010 Your setup is not very clear to me. Please, put your Oblivion.ini in spoiler tags. Have you tried launching the game with no mods installed (not just deactivated)? As in, when you uninstall all of your mods, what happens? Please, regenerate your Oblivion.ini after unistalling all of your mods. Edit: Do you have the 2008 SP1 C++ Runtime update installed? Link to comment Share on other sites More sharing options...
roflburger Posted July 25, 2010 Author Share Posted July 25, 2010 Your setup is not very clear to me. Please, put your Oblivion.ini in spoiler tags. Have you tried launching the game with no mods installed (not just deactivated)? As in, when you uninstall all of your mods, what happens? Please, regenerate your Oblivion.ini after unistalling all of your mods. Edit: Do you have the 2008 SP1 C++ Runtime update installed? Yes,I have a backup of my Oblivion clean install with only obse and plugins in it just in case and even that refuses to load OBSE first time, only the second time with no plugins.I KNOW the plugins are not loading because in my modded folder I have Unnecessary Violence installed and I die every time because I do not have NifScript installed, yet I have downloaded and and overwritten the NifScript .dll and readme about 3 times now in an attempt to run it, which revealed to me this problem in the first place.Also, yes I have the 2008 SP1 C++ Runtime update installed as I just googled, downloaded the .exe, and ran it only to see the "repair" nd "uninstall" functions only, to which I repaired and tried to boot, OBSE, but to no avail. There is my load order for reference, and I have re-ordered the unrecognized mods at the end correctly according to expanded load order by FCOM. Link to comment Share on other sites More sharing options...
roflburger Posted July 25, 2010 Author Share Posted July 25, 2010 Oh, and here is my Oblivion.ini [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\tes4title.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=1 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=16 uExterior Cell Buffer=102 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik SMainMenuMovie=Map loop.bik SMainMenuMovieIntro=Oblivion iv logo.bik SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 bUseThreadedBlood=1 bUseThreadedMorpher=1 bExternalLODDataFiles=1 bBorderRegionsEnabled=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 bWarnOnMissingFileEntry=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bPreemptivelyUnloadCells=0 bCheckIDsOnInit=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=104857600 SOblivionIntro=OblivionIntro.bik bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMyGamesDirectory=1 [Display] uVideoDeviceIdentifierPart1=3619102270 uVideoDeviceIdentifierPart2=298796376 uVideoDeviceIdentifierPart3=979264763 uVideoDeviceIdentifierPart4=902152732 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=0 iMultiSample=8 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=1 iSize W=1366 iSize H=768 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fFarDistance=10000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 blocalmapshader=1 bDoImageSpaceEffects=1 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 fSpecularLOD2=650.0000 fSpecularLOD1=350.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=0 fSpecualrStartMax=350.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 bLandscapeBlend=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 fGamma=1.0000 bDecalsOnSkinnedGeometry=1 iShadowFilter=2 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=1 bActorSelfShadowing=1 iActorShadowCountInt=10 iActorShadowCountExt=10 bAllow30Shaders=1 iTexMipMapMinimum=0 iTexMipMapSkip=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bIgnoreResolutionCheck=0 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Use=00FF00FF Activate=0012FFFF Block=003801FF Cast=002EFFFF Ready Item=0021FFFF Crouch/Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0039FFFF Toggle POV=001302FF Menu Mode=000FFFFF Rest=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=1 bUse Joystick=0 fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian iLanguage=0 SlideLeft=001EFFFF SlideRight=0020FFFF fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=12 bUseWaterReflectionsMisc=1 bUseWaterReflectionsStatics=1 bUseWaterReflectionsTrees=1 bUseWaterReflectionsActors=1 bUseWaterReflections=1 bUseWaterHiRes=1 bUseWaterDisplacements=1 bUseWaterShader=1 uDepthRange=125 bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=1 fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=0.8000 fDefaultMusicVolume=0.3000 fDefaultFootVolume=0.8000 fDefaultVoiceVolume=0.8000 fDefaultMasterVolume=1.0000 bMusicEnabled=1 bSoundEnabled=1 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6000 [shockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseBackgroundPathing=1 [MAIN] bEnableBorderRegion=0 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 iNumHavokThreads=5 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 [interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=2.1000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 bActivatePickUseGamebryoPick=0 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=3 iDebugTextFont=3 [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 bCrossHair=1 iDifficultyLevel=50 bGeneralSubtitles=0 bDialogueSubtitles=1 bInstantLevelUp=1 bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 STrackLevelUpPath=\\vault\TES4\LevelData\ fDifficulty=0.0000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bSaveOnInteriorExteriorSwitch=0 [Fonts] sfontfile_1=Data\Fonts\DarN_Ringbearer_22.fnt sfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt sfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt SFontFile_5=Data\Fonts\Handwritten.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=0.2000 bEnableTrees=1 bForceFullLOD=1 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=1 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bUseBackgroundFileLoader=1 [LOD] fLodDistance=250.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODMultLandscape=1.0000 fLODMultTrees=2.0000 fLODMultActors=5.0000 fLODMultItems=5.0000 fLODMultObjects=5.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=1000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=130 fGrassEndDistance=8000.0000 fGrassStartFadeDistance=7000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=1 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.3000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=0 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=1 fFadeDistance=9288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=9 iOpenMPLevel=10 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found Link to comment Share on other sites More sharing options...
roflburger Posted July 25, 2010 Author Share Posted July 25, 2010 I might also want to add that I can play the game completely fine without plugins after disabling Unnecessary Violence, but I miss out on all on all the great OBSE plugins (most notably Fast Exit 2, I thought it just didn't work or something, now I know what the real problem is.) Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 25, 2010 Share Posted July 25, 2010 I meant to edit your other post and put the one you posted earlier in spoiler tags so that it did not eat up as much space. I think you need to put code tags within the spoiler tags so that all of the formatting is not ruined by the spoiler tags. Please, post your load order through Wrye Bash. The BOSS log includes a bunch of extraneous information, and it lacks information very relevant to FCOM (and using Bash.) Edit: my Oblivion clean install with only obse and plugins <-- That is contradictory, isn't it? How can Oblivion be clean if you have plugins installed? If you are referring only to OBSE plugins. Move the OBSE\Plugins folder out of your Data folder too. Right now, I am trying to figure out whether or not this mod has anything to do with your mods. Please, uninstall all mods, leaving, basically, vanilla Oblivion (with SI, if you have it) and OBSE (just OBSE, not plus OBSE plugins.) Edit: Okay, so it is mod-related. All right, that changes things... Edit: Make sure you have all of the requirements installed (and configured properly, in Pluggy's case) Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE) v17 or better, Nifscript , Pluggy 1.25b (HUD Version)* , Unofficial Oblivion Patch**, Unofficial Shivering Isles Patch** (if Shivering Isles is installed). Link to comment Share on other sites More sharing options...
bben46 Posted July 25, 2010 Share Posted July 25, 2010 Here is the easy way to get a vanilla gameBben's Oblivion Revert to Vanilla gamehttp://www.tesnexus.com/articles/article.php?id=340 Link to comment Share on other sites More sharing options...
roflburger Posted July 25, 2010 Author Share Posted July 25, 2010 Here is the easy way to get a vanilla gameBben's Oblivion Revert to Vanilla gamehttp://www.tesnexus.com/articles/article.php?id=340 I already had this, thank you, like I said the problem is almost certainly with my Oblivion.ini, seeing as my vanilla oblivion with obse will not start correctly and my perfect FCOM install oblivion backup (basic FCOM, not all the other stuff I have in my full load order) also refuses to start correctly. Link to comment Share on other sites More sharing options...
roflburger Posted July 25, 2010 Author Share Posted July 25, 2010 POSSIBLE DISCOVERY!The end area of my Oblivion.ini where it says "SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors."Plugins and master files?Could this be theculprit?Also, do not be fooled, I actually have no deep knowledge about things like this, I just have had to mod A LOT. Link to comment Share on other sites More sharing options...
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