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Static Meshes In Blender


MadTod

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I've got the hang of armour mashups in blender but I would like to make some clean room pieces (no holes in the ceiling), how do static objects differ from armour.

 

I've tried before but I couldn't select the pieces in the G.E.C.K.

 

Any help would be very much appreciated, thanks.

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I've tried before but I couldn't select the pieces in the G.E.C.K.

 

 

I had that issue once. It probably means that your nif mesh has the wrong header. Make sure your nif mesh has the BSFadeNode as its header in nifskope. There is a possibility it got changed when you exported it from your 3d modelling program.

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How do I change the node.

 

P.S. I've just tested it but I seem to have forgotten how to do whatever it was I did before because I can't even see it the G.E.C.K.

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Attach a BSFadeNode and set it as the header (I believe done by changing the numerical ranking to 0). Then you should be able to click and drag it around in the GECK.

 

You might have toggled the hide static meshes option in the GECK. Check under the View tab.

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It wasn't THE G.E.C.K that I couldn't see it in, I have meshes from the data folder set to be open in the G.E.C.K. it just brings up the preview window.

 

What do I need checked and unchecked when exporting, do I also need to import anything else and is there anything I shouldn't delete?

Edited by TanisDuncan
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It wasn't THE G.E.C.K that I couldn't see it in, I have meshes from the data folder set to be open in the G.E.C.K. it just brings up the preview window.

 

Here are my export settings for static meshes. But sometimes when I export from 3ds max it changes the nif header to something else besides a BSFadeNode so when that happens I fix it in nifskope.

 

It that doesn't help maybe send me a copy of your mesh and I'll see if I can make it work.

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