MadTod Posted October 25, 2014 Share Posted October 25, 2014 I've got the hang of armour mashups in blender but I would like to make some clean room pieces (no holes in the ceiling), how do static objects differ from armour in importing and exporting. I've tried before but I couldn't select the pieces in the G.E.C.K. Any help would be very much appreciated, thanks. Link to comment Share on other sites More sharing options...
wetblanket Posted November 5, 2014 Share Posted November 5, 2014 At one time I cleaned up a lot of meshes, mostly hanger pieces, but am a little rusty on it now I'm afraid. A few points off the top of my head: - using Blender 2.49b- selecting Fallout when exporting to nif- having everything on one layer and making sure it's all selected before exporting- being very careful not to delete collision meshes when fixing the object meshes (they have a big circle around them I think) If you post a specific mesh name I could refresh my memory then walk you through it. Good luck. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted November 5, 2014 Share Posted November 5, 2014 Statics need a BSFadeNode as root node to be pickable in Geck. Link to comment Share on other sites More sharing options...
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