Burpy Posted October 25, 2014 Share Posted October 25, 2014 I'm trying to fix the flickering wall behind the mannequin in Proudspire manor. I found a fix on UESP.net, but have an issue with one of the instructions.I want to put the code in text files and execute it that way, but it said I needto replace the semicolons with new lines. I'm not sure how to do that. Could someone who knows how to do this please post a soultion, thanks. Source: uesp.net under graphical glitches It is possible to fix this by disabling old walls and creating new ones using console. The following method have been tested for more than 30 game days to see whether my walls will still be there after a while, and they were, so this probably works. In short, the following two scripts move three chests from the upper floor to the correct positions in the basement and then create walls around them by using PlaceAtMe (and then restore those chests to where they previously were, by the way). It is recommended to execute these scripts when you stand somewhere in the Proudspire Manor.Here commands are listed delimited by semicolon. You will need to use ENTER instead. You may also save these two scripts into text files, for example prouds1.txt and prouds2.txt, and then execute them from within the game console by using bat prouds1 etc.The first script moves three chests from the upper floor to the basement:prid d9b49; setangle x 0; setangle y -0; setangle z 0; setpos z -288; setpos y -720; setpos x -576prid d89bf; setangle x 0; setangle y -0; setangle z 180; setpos z -288; setpos y -720; setpos x -576prid e2627; setangle x 0; setangle y -0; setangle z 90; setpos z -288; setpos y -720; setpos x -576The second script creates new walls and removes old ones. It should be executed in a different moment of game time. This means that you need to exit the console for a second, and open the console again, and then proceed with the commands below. If you preferred text files, save this into a second file, for example prouds2.txt (again, replacing semicolons with new lines) and also run it after a short exit from the console. The catch is that at least one frame of game time should pass between the script above and the script below, otherwise new walls will be created where the chests originally were and not in the basement. The script is:"d9b49".placeatme 5b381; "d89bf".placeatme 5b381; "d89bf".placeatme 5b3c7; "d89bf".placeatme 5b380; "d89bf".placeatme 5d7b4; "e2627".placeatme 5b381; "e2627".placeatme 5d7b4;"5f0ae".disable; "5f0ad".disable; "5f0af".disable; "5f0ac".disable; "5f0b1".disable; "5f0a8".disable; "5f0b0".disable;prid d9b49; setpos x 655.25; setpos y -1034.866; setpos z 288; setangle z 3.683;prid d89bf; setangle z 180; setpos x 303.94; setpos y -1086.75; setpos z 288;prid e2627; setangle z 90; setpos x 661.45; setpos y -716.68; setpos z 288 Link to comment Share on other sites More sharing options...
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