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Male Clothing - Fancy Outfit WIP


McMutton

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should be a mirror properties in the skin modifier if you scroll down on the list to the right or pull it wider,

 

http://www.theorangeduck.co.uk/modding_stuff/tut_pics/rigging/scene7.jpg

 

Like in this picture ... even thou its 3ds max 7 .. it should still look pretty much the same.

 

remember to mirror both the bones and the verts (preferably on the X axis) in order to get as good mirroring as possible ... also the mesh thresh is the value that govern how many bones/verts is being mirrored (it acts like a protector for the center verts/bones).. usually 0,5 is good enough for most cases.

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Mine doesn't have that section, oddly enough.

 

Anyway, I had it all working perfectly, aside from a few weighing issues. While I was fixing those up, I lost the scene file. After some panicked Undoing in Windows Explorer, everything was screwed up. Like so:

http://i93.photobucket.com/albums/l43/Marshal_banana/Oblivion2010-07-3015-32-19-24.jpg

It's only like that in-game. When opened in NIFSkope or Gmax, the model looks perfectly fine. I've tried re-exporting the model to no avail, so I have no idea what it is that I've done. I'm REALLY hoping that I won't have to re-weigh the models are anything like that.

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The pants and footwear are separate from everything on the upper body.

 

UPDATE: Seems I undid a renaming of one of the normal maps. After changing it back, things are in working order again... Why would the normal map being named the wrong thing effect the rigging?

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I've gotten everything into Oblivion. Now all that's left is to wait for that stylus so I can finish the textures and such. I'll probably do a female version later. I also decided against the cape part, as there was an ungodly amount of clipping. There're also a few problems with smoothing, despite the fact that everything has smoothing groups applied.

http://i93.photobucket.com/albums/l43/Marshal_banana/Oblivion2010-07-3101-35-12-18.png

http://i93.photobucket.com/albums/l43/Marshal_banana/Oblivion2010-07-3101-35-02-95.png

http://i93.photobucket.com/albums/l43/Marshal_banana/Oblivion2010-07-3101-34-51-88.png

 

Also, the footwear seems to have a lot of missing faces, they all show up in Gmax and NIFSkope, though.

http://i93.photobucket.com/albums/l43/Marshal_banana/Oblivion2010-07-3101-35-40-46.png

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the missing faces could be because of :

 

* Those faces being N-gons ( = more then 4 verts/points per surface, tris = 3 verts ...polygon = 4 verts)

 

*Bad export / corrupted mesh

 

* Flipped faces

 

I can tell for that picture that the missing faces are Ngons but Im still not 100% that is the problem cuz oblivion triangulates the mesh so it should have taken care of it ... but then again the exporter might not support them.

 

My best bet is to fix them , easy with the cut tool and make them 3-4 sided.

 

 

About the normals maps ... well it shouldn't really effect the rigging ... might be possible that you have hidden meshes that you forgot to get rid of around the hands, or it might be something else ... all I know is that I make the mistake to turn the skin modifier off in the viewport when I export and that way the rigging for that part get messed up.

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