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2-handed weapon tweaks


Drytchnath

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Hi everyone. I've found that I love using 2-handed weapons but I find them to be incredibly impractical compared to single handed weapons due to crap modifiers from the strength stat (1.10 for greatswords, wtf!?), low crit% and not having more rune slots available due to the weapons sheer size.

 

Weapon speed isn't too much of an issue since I found a neat mod that eliminates the down time between swings which makes for faster attacks without actually speeding up the swing animation. The main thing that bothers me now is the relatively low crit chance and the crap modifier from strength.

 

Would such a mod be a pain to make? Would boosting the weapon damage like this seriously break the game balance?

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Tell me exactly what critical chance you want and how much damage your double hander should do and how many slots should it have and ill fix it for you tomorrow.

 

 

.

Great Swords @ tier 7

Armor Penetration: 12.00 (+1.75 from tier 1 and up)

Crit%: 4.50 (+.50 from tier 1 and up)

Strength modifier: 1.40

Rune slots: 5 (possible?)

 

Battle Axes @ tier 7

Armor Penetration: 6.00 (unchanged)

Crit%: 9.00 (+1.0 from tier 1 and up)

Strength Modifier: 1.40

Runes: 4

 

Mauls @ tier 7

Armor Penetration: 18.40 (+1.90 from tier 1 and up)

Crit%: 0.80 (unchanged)

Strength Modifier: 1.55

Runes : 4

 

Base damage isn't something that will need changing due to the buffed strength modifier. Will the mod you make affect special DLC weapons like Starfang as well? That's what I'm currently using.

 

Sorry for the late reply, been a busy day. I tried to keeps things somewhat balanced and make them follow a steady numerical progression based off of the tier 1 version of each weapon. Many thanks for agreeing to help me with this!

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its not a mod per say more like a simple alteration of certain GDA files.

 

Star fang should be effected as well even tho its star metal.

 

We shall see been so busy the last few days that i have not even started but have faith ,,,,,,,,see you soon

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its not a mod per say more like a simple alteration of certain GDA files.

 

Star fang should be effected as well even tho its star metal.

 

We shall see been so busy the last few days that i have not even started but have faith ,,,,,,,,see you soon

 

Oh one last thing to add. If you haven't already started would you be able to make the +damage to dragons on the greatsword Yusaris higher? +10 seems paltry in the big scheme of things, is it possible to have Yusaris use a 2.00 strength modifier instead of the normal 1.40 vs. drakes/dragons? If not then +20 or 30 would work fine too, would actually give me more of a reason to use it.

 

There's no rush on this either since I'm plugging away at Starcraft II's campaign right now, just want you to know I really appreciate you doing this.

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That does make things a little more difficult for me .

 

Its one thing increasing strength multiplier on all 2- handers and another on one particular blade.

 

Im happy to do all 2-handed blades to +2 the other one is just too much work and involves toolset (which i dont like using)

 

 

+30 for dragon you say ? hmm ill try but if it gets too hard ill give up easy.

 

Im sure someone more versed in the use of Toolset can do the last request if you ask nicely .(which you did he he)

 

Oh btw i LOVE STARCRAFT didnt know 2 was out ?.........hmm ill check the local shops.

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