falloutperson416 Posted July 26, 2010 Share Posted July 26, 2010 I wanted to set up an Orbital Strike that was activated by a switch... how do I do that? Do I need special scripting, or just a linked ref, or what? Thank you! Link to comment Share on other sites More sharing options...
pkleiss Posted July 26, 2010 Share Posted July 26, 2010 Filter the object window for "artillerystrike" You will see several objects that relate to this. It looks to me as if the whole process is started with the activator called: FXArtilleryStrike01 Link to comment Share on other sites More sharing options...
falloutperson416 Posted July 27, 2010 Author Share Posted July 27, 2010 Alright then. Do you know exactly where I go from here? Link to comment Share on other sites More sharing options...
pkleiss Posted July 27, 2010 Share Posted July 27, 2010 I believe one needs to activate that activator to initiate the artillery strike at the location of the activator. Link to comment Share on other sites More sharing options...
falloutperson416 Posted July 27, 2010 Author Share Posted July 27, 2010 Ok... so... are you saying, a, linked reference? Link to comment Share on other sites More sharing options...
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