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Game crashes around 20 seconds into playing


Hoxie

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Just started oblivion up again after 2 years and installed a decent amount of new mods. This is a fresh install of the steam goty oblivion. I have followed all the instructions correctly at least to my knowledge this is the first time working with wrye bash though so it was a little bit confusing with all the different things you could do. I start a new game maybe get about 20 seconds into it and it just freezes. usually around the time it says I have a new torch and I need to redo the keybind or a little after that.

 

I have attached both wrye bash patch and obmm load order. I use the wrye bash though to start the game I really have not messed with obmm since from what I have been seeing wrye bash merges certain mods and makes then have a + sign next to them and they are active but obmm just counts them as turned off. Unless I have been mistaken. I have tried using obmm to turn on all the mods and it still freezes.

 

Any help on this would be great I just can't figure out whats going wrong.

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Please, post your load order with Wrye Bash, here - http://tesivpositive.animolious.com/?page=know_how_to#PostYourLoadOrder

 

Merged and imported mods that have been deactivated are deactivated. You can only see that they have been merged in Wrye Bash. Those are "virtual" indicators.

 

Regenerate the Oblivion.ini - http://tesivpositive.animolious.com/?page=know_how_to#RegenerateTheOblivion.ini

 

Make sure you do not have overlapping hotkeys among your mod configs.

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Wrye Bash

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm

02 Francesco's Optional New Items Add-On.esm

03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

04 Mart's Monster Mod.esm [Version 3.7b3p3]

05 TamrielTravellers.esm [Version 1.39c]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Better Cities Resources.esm

08 Progress.esm [Version 2.2]

09 HorseCombatMaster.esm

0A Unofficial Oblivion Patch.esp [Version 3.2.9]

0B Oblivion Citadel Door Fix.esp

0C DLCShiveringIsles.esp

0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0E Better Cities .esp

0F Francesco's Optional Chance of Stronger Bosses.esp

10 Francesco's Optional Chance of Stronger Enemies.esp

11 Francesco's Optional Chance of More Enemies.esp

12 Francesco's Optional Leveled Guards.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

14 Fran_Lv30Item_Maltz.esp

15 Living Economy.esp

16 Living Economy - Items.esp

17 Cutthroat Merchants.esp

18 DLCHorseArmor.esp

19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

1A DLCOrrery.esp

1B DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

1C DLCVileLair.esp

1D DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

1E DLCMehrunesRazor.esp

1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

20 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

21 DLCThievesDen.esp

22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

23 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

24 Bob's Armory Oblivion.esp

25 FCOM_BobsArmory.esp [Version 0.9.9]

26 Oblivion WarCry EV.esp

27 FCOM_WarCry.esp [Version 0.9.9]

28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

++ OOO-Water_Weeds.esp [Version 1.33]

29 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1]

2A FCOM_Convergence.esp [Version 0.9.9]

2B FCOM_RealSwords.esp [Version 0.9.9]

2C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3]

2D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3]

2E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3]

2F Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3]

30 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

31 Mart's Monster Mod - Farm Animals.esp

32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3]

++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3]

++ TamrielTravellerAdvscript.esp [Version 1.39c]

33 TamrielTravellers4OOO.esp [Version 1.39c]

34 ShiveringIsleTravellers.esp [Version 1.39c]

++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]

++ FCOM_TamrielTravelers.esp [Version 0.9.9]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_HungersUnitySI.esp [Version 0.9.9]

35 FCOM_FriendlierFactions.esp [Version 0.9.9]

36 TIE In.esp [Version 1.2b]

37 TIE In - FCOM Convergence.esp [Version 1.2b]

++ TIE In - RealSwords.esp [Version 1.2b]

++ TIE In - MMM Gems.esp [Version 1.2b]

++ TIE In - MMM Craft.esp [Version 1.2b]

++ TIE In - DiverseGuardUnity.esp [Version 1.2b]

++ TIE In - BobsGuardUnity.esp [Version 1.2b]

++ Mart's Monster Mod - Shivering Isles.esp

38 OOO-WaterFish.esp [Version 1.34]

39 DLCBattlehornCastle.esp

3A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

3B DLCFrostcrag.esp

3C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

3D Knights.esp

3E Knights - Unofficial Patch.esp [Version 1.0.9]

++ TIE In - Knights.esp [Version 1.2b]

3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

++ FCOM_Knights.esp [Version 0.9.9]

40 xuldarkforest.esp [Version 1.0.3]

41 xulStendarrValley.esp [Version 1.2.1]

42 xulTheHeath.esp

43 XulEntiusGorge.esp

44 xulFallenleafEverglade.esp [Version 1.3.1]

45 xulColovianHighlands_EV.esp [Version 1.2.1]

46 xulChorrolHinterland.esp [Version 1.2.2]

47 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]

48 xulBravilBarrowfields.esp [Version 1.3.2]

49 xulLushWoodlands.esp [Version 1.3]

4A xulAncientYews.esp [Version 1.4.2]

4B xulAncientRedwoods.esp [Version 1.6]

4C xulCloudtopMountains.esp [Version 1.0.3]

4D xulArriusCreek.esp [Version 1.1.3]

4E xulPatch_AY_AC.esp [Version 1.1]

4F xulRollingHills_EV.esp [Version 1.3.2]

50 xulPantherRiver.esp

51 xulRiverEthe.esp [Version 1.0.2]

52 xulBrenaRiverRavine.esp [Version 1.0.2]

53 xulImperialIsle.esp [Version 1.6.3]

54 xulBlackwoodForest.esp

55 xulCheydinhalFalls.esp [Version 1.0.1]

56 xulAspenWood.esp [Version 1.0.1]

57 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

58 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

++ TIE In - DLCOrrery.esp [Version 1.2b]

++ TIE In - DLCThievesDen.esp [Version 1.2b]

++ TIE In - DLCFrostcrag.esp [Version 1.2b]

59 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

5A DeadlyReflex 5 - Combat Moves.esp

5B nGCD.esp

++ nGCD Birthsigns.esp

5C nGCD Oghma Infinium.esp

++ nGCD Skeleton Key.esp

5D ProgressGSD.esp [Version 2.0]

5E ProgressMBSP.esp [Version 2.0]

5F ProgressSBSP.esp [Version 1.0]

60 ProgressRBSP.esp [Version 1.0]

61 ProgressRacial.esp

62 ProgressArmorer.esp [Version 1.0]

++ Mart's Monster Mod - Resized Races.esp [Version 3.7b1]

63 Better Cities - Full City Defences.esp

64 Better Cities Full.esp

65 Better Cities - Unique Landscape Barrowfields.esp

66 Better Cities - Unique Landscape Chorrol Hinterland.esp

67 Better Cities - Unique Landscape Cheydinhal Falls.esp

68 Better Cities - VWD of the IC.esp

69 Better Imperial City.esp

6A Better Imperial City FPS Patch.esp

6B Better Cities Full FPS Patch.esp

6C Francesco's 7 days respawn time - 1-16 day lenght rescale.esp

++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]

6D Bashed Patch, 0.esp

6E Streamline 3.1.esp

 

 

 

I have used boss to help with the load order if I need to post that and my dxdiag let me know. I don't know if textures matter but I do have qarls, Unique Landscapes and SI textures installed.

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Get rid of the OBMM load order. It is wasting space. It gives less information, and it lists fewer relevant plugins.

 

I still have to look over your load order, but is there a reason why you opted not to merge or import anything into the Bashed Patch? You kind of have to do that for FCOM...

 

27 ExnemRuneskulls.esp <-- remove, merged into MMM 3.7b3 (remove the FCOM patch for it as well, of course)

2A Cheat Bob's Armory Oblivion.esp <-- should not be installed with FCOM

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Get rid of the OBMM load order. It is wasting space. It gives less information, and it lists fewer relevant plugins.

 

I still have to look over your load order, but is there a reason why you opted not to merge or import anything into the Bashed Patch? You kind of have to do that for FCOM...

 

27 ExnemRuneskulls.esp <-- remove, merged into MMM 3.7b3 (remove the FCOM patch for it as well, of course)

2A Cheat Bob's Armory Oblivion.esp <-- should not be installed with FCOM

 

I replaced the load order with an update wrye bash with the suggestions you gave I hope it looks more to what its supposed to be.

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32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update

 

What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name.

 

Regenerating the INI did not help? Have you tried deactivating TIE?

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32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update

 

What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name.

 

Regenerating the INI did not help? Have you tried deactivating TIE?

 

regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes.

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32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update

 

What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name.

 

Regenerating the INI did not help? Have you tried deactivating TIE?

 

regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes.

 

I can try uninstalling steam and reinstalling it out of the program files folder and see if that helps.

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32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update

 

What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name.

 

Regenerating the INI did not help? Have you tried deactivating TIE?

 

regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes.

 

I can try uninstalling steam and reinstalling it out of the program files folder and see if that helps.

That should do it, and you can merge your old Data folder on top of the new one, no need to reinstall everything.

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32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update

 

What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name.

 

Regenerating the INI did not help? Have you tried deactivating TIE?

 

regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes.

 

I can try uninstalling steam and reinstalling it out of the program files folder and see if that helps.

That should do it, and you can merge your old Data folder on top of the new one, no need to reinstall everything.

 

oh well damn lol that would have been cool to know. will just get a fresh install on everything should i try it with tie mod or leave that out?

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