Hoxie Posted July 27, 2010 Share Posted July 27, 2010 Just started oblivion up again after 2 years and installed a decent amount of new mods. This is a fresh install of the steam goty oblivion. I have followed all the instructions correctly at least to my knowledge this is the first time working with wrye bash though so it was a little bit confusing with all the different things you could do. I start a new game maybe get about 20 seconds into it and it just freezes. usually around the time it says I have a new torch and I need to redo the keybind or a little after that. I have attached both wrye bash patch and obmm load order. I use the wrye bash though to start the game I really have not messed with obmm since from what I have been seeing wrye bash merges certain mods and makes then have a + sign next to them and they are active but obmm just counts them as turned off. Unless I have been mistaken. I have tried using obmm to turn on all the mods and it still freezes. Any help on this would be great I just can't figure out whats going wrong. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 27, 2010 Share Posted July 27, 2010 Please, post your load order with Wrye Bash, here - http://tesivpositive.animolious.com/?page=know_how_to#PostYourLoadOrder Merged and imported mods that have been deactivated are deactivated. You can only see that they have been merged in Wrye Bash. Those are "virtual" indicators. Regenerate the Oblivion.ini - http://tesivpositive.animolious.com/?page=know_how_to#RegenerateTheOblivion.ini Make sure you do not have overlapping hotkeys among your mod configs. Link to comment Share on other sites More sharing options...
Hoxie Posted July 27, 2010 Author Share Posted July 27, 2010 Wrye Bash00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.7b3p3]05 TamrielTravellers.esm [Version 1.39c]06 FCOM_Convergence.esm [Version 0.9.9a7]07 Better Cities Resources.esm08 Progress.esm [Version 2.2]09 HorseCombatMaster.esm0A Unofficial Oblivion Patch.esp [Version 3.2.9]0B Oblivion Citadel Door Fix.esp0C DLCShiveringIsles.esp0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]0E Better Cities .esp0F Francesco's Optional Chance of Stronger Bosses.esp10 Francesco's Optional Chance of Stronger Enemies.esp11 Francesco's Optional Chance of More Enemies.esp12 Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]14 Fran_Lv30Item_Maltz.esp15 Living Economy.esp16 Living Economy - Items.esp17 Cutthroat Merchants.esp18 DLCHorseArmor.esp19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]1A DLCOrrery.esp1B DLCOrrery - Unofficial Patch.esp [Version 1.0.3]1C DLCVileLair.esp1D DLCVileLair - Unofficial Patch.esp [Version 1.0.5]1E DLCMehrunesRazor.esp1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]20 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]21 DLCThievesDen.esp22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]23 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]24 Bob's Armory Oblivion.esp25 FCOM_BobsArmory.esp [Version 0.9.9]26 Oblivion WarCry EV.esp27 FCOM_WarCry.esp [Version 0.9.9]28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]++ OOO-Water_Weeds.esp [Version 1.33]29 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1]2A FCOM_Convergence.esp [Version 0.9.9]2B FCOM_RealSwords.esp [Version 0.9.9]2C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3]2D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3]2E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3]2F Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3]30 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]31 Mart's Monster Mod - Farm Animals.esp32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3]++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3]++ TamrielTravellerAdvscript.esp [Version 1.39c]33 TamrielTravellers4OOO.esp [Version 1.39c]34 ShiveringIsleTravellers.esp [Version 1.39c]++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]35 FCOM_FriendlierFactions.esp [Version 0.9.9]36 TIE In.esp [Version 1.2b]37 TIE In - FCOM Convergence.esp [Version 1.2b]++ TIE In - RealSwords.esp [Version 1.2b]++ TIE In - MMM Gems.esp [Version 1.2b]++ TIE In - MMM Craft.esp [Version 1.2b]++ TIE In - DiverseGuardUnity.esp [Version 1.2b]++ TIE In - BobsGuardUnity.esp [Version 1.2b]++ Mart's Monster Mod - Shivering Isles.esp38 OOO-WaterFish.esp [Version 1.34]39 DLCBattlehornCastle.esp3A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]3B DLCFrostcrag.esp3C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]3D Knights.esp3E Knights - Unofficial Patch.esp [Version 1.0.9]++ TIE In - Knights.esp [Version 1.2b]3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ FCOM_Knights.esp [Version 0.9.9]40 xuldarkforest.esp [Version 1.0.3]41 xulStendarrValley.esp [Version 1.2.1]42 xulTheHeath.esp43 XulEntiusGorge.esp44 xulFallenleafEverglade.esp [Version 1.3.1]45 xulColovianHighlands_EV.esp [Version 1.2.1]46 xulChorrolHinterland.esp [Version 1.2.2]47 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]48 xulBravilBarrowfields.esp [Version 1.3.2]49 xulLushWoodlands.esp [Version 1.3]4A xulAncientYews.esp [Version 1.4.2]4B xulAncientRedwoods.esp [Version 1.6]4C xulCloudtopMountains.esp [Version 1.0.3]4D xulArriusCreek.esp [Version 1.1.3]4E xulPatch_AY_AC.esp [Version 1.1]4F xulRollingHills_EV.esp [Version 1.3.2]50 xulPantherRiver.esp51 xulRiverEthe.esp [Version 1.0.2]52 xulBrenaRiverRavine.esp [Version 1.0.2]53 xulImperialIsle.esp [Version 1.6.3]54 xulBlackwoodForest.esp55 xulCheydinhalFalls.esp [Version 1.0.1]56 xulAspenWood.esp [Version 1.0.1]57 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]58 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ TIE In - DLCOrrery.esp [Version 1.2b]++ TIE In - DLCThievesDen.esp [Version 1.2b]++ TIE In - DLCFrostcrag.esp [Version 1.2b]59 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp5A DeadlyReflex 5 - Combat Moves.esp5B nGCD.esp++ nGCD Birthsigns.esp5C nGCD Oghma Infinium.esp++ nGCD Skeleton Key.esp5D ProgressGSD.esp [Version 2.0]5E ProgressMBSP.esp [Version 2.0]5F ProgressSBSP.esp [Version 1.0]60 ProgressRBSP.esp [Version 1.0]61 ProgressRacial.esp62 ProgressArmorer.esp [Version 1.0]++ Mart's Monster Mod - Resized Races.esp [Version 3.7b1]63 Better Cities - Full City Defences.esp64 Better Cities Full.esp65 Better Cities - Unique Landscape Barrowfields.esp66 Better Cities - Unique Landscape Chorrol Hinterland.esp67 Better Cities - Unique Landscape Cheydinhal Falls.esp68 Better Cities - VWD of the IC.esp69 Better Imperial City.esp6A Better Imperial City FPS Patch.esp6B Better Cities Full FPS Patch.esp6C Francesco's 7 days respawn time - 1-16 day lenght rescale.esp++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]6D Bashed Patch, 0.esp6E Streamline 3.1.esp I have used boss to help with the load order if I need to post that and my dxdiag let me know. I don't know if textures matter but I do have qarls, Unique Landscapes and SI textures installed. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 27, 2010 Share Posted July 27, 2010 Get rid of the OBMM load order. It is wasting space. It gives less information, and it lists fewer relevant plugins. I still have to look over your load order, but is there a reason why you opted not to merge or import anything into the Bashed Patch? You kind of have to do that for FCOM... 27 ExnemRuneskulls.esp <-- remove, merged into MMM 3.7b3 (remove the FCOM patch for it as well, of course)2A Cheat Bob's Armory Oblivion.esp <-- should not be installed with FCOM Link to comment Share on other sites More sharing options...
Hoxie Posted July 27, 2010 Author Share Posted July 27, 2010 Get rid of the OBMM load order. It is wasting space. It gives less information, and it lists fewer relevant plugins. I still have to look over your load order, but is there a reason why you opted not to merge or import anything into the Bashed Patch? You kind of have to do that for FCOM... 27 ExnemRuneskulls.esp <-- remove, merged into MMM 3.7b3 (remove the FCOM patch for it as well, of course)2A Cheat Bob's Armory Oblivion.esp <-- should not be installed with FCOM I replaced the load order with an update wrye bash with the suggestions you gave I hope it looks more to what its supposed to be. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 27, 2010 Share Posted July 27, 2010 32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name. Regenerating the INI did not help? Have you tried deactivating TIE? Link to comment Share on other sites More sharing options...
Hoxie Posted July 27, 2010 Author Share Posted July 27, 2010 32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name. Regenerating the INI did not help? Have you tried deactivating TIE? regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes. Link to comment Share on other sites More sharing options...
Hoxie Posted July 28, 2010 Author Share Posted July 28, 2010 32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name. Regenerating the INI did not help? Have you tried deactivating TIE? regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes. I can try uninstalling steam and reinstalling it out of the program files folder and see if that helps. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 28, 2010 Share Posted July 28, 2010 32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name. Regenerating the INI did not help? Have you tried deactivating TIE? regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes. I can try uninstalling steam and reinstalling it out of the program files folder and see if that helps.That should do it, and you can merge your old Data folder on top of the new one, no need to reinstall everything. Link to comment Share on other sites More sharing options...
Hoxie Posted July 28, 2010 Author Share Posted July 28, 2010 32 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- get the Diverse WaterLife update What is the name of your MMM BSA? Rename it to "FCOM_Convergence_Mart's Monster Mod.bsa" if it does not already have that name. Regenerating the INI did not help? Have you tried deactivating TIE? regenerated ini and updated diverse waterlife and rebuilt the patch didn't work. Then I regenerated the ini again this time getting rid of the TIE mods and rebuilding again and it still freezes. I can try uninstalling steam and reinstalling it out of the program files folder and see if that helps.That should do it, and you can merge your old Data folder on top of the new one, no need to reinstall everything. oh well damn lol that would have been cool to know. will just get a fresh install on everything should i try it with tie mod or leave that out? Link to comment Share on other sites More sharing options...
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