viggtu Posted October 27, 2014 Share Posted October 27, 2014 I am working on a custom module and for some reason I can't get placeables to converse with the PC when you click the placeable nothing happens. I assume there is a way to make the default action "Talk to" but I haven't figured it out. I have been scouring the web for a tutorial but all I find is that you make the conversation and put it in the conversation slot of the placeable but that doesn't work. Link to comment Share on other sites More sharing options...
Deleted4164833User Posted November 1, 2014 Share Posted November 1, 2014 Download my Silverwand Sample campaign and look at the sundial. There are other scripts and useful techniques in the campaign for people getting started modding NWN2 as well. Regards Link to comment Share on other sites More sharing options...
viggtu Posted November 6, 2014 Author Share Posted November 6, 2014 can you give me a link Link to comment Share on other sites More sharing options...
Deleted4164833User Posted November 6, 2014 Share Posted November 6, 2014 can you give me a linkIt is on my blog. Or you can just Google Silverwand Sample Campaign. Link to comment Share on other sites More sharing options...
viggtu Posted November 7, 2014 Author Share Posted November 7, 2014 I don't know how to get the onused script into my module it isn't a universal script and It also isn't listed in your module under scripts. At least that is what I assume my problem is because the rest of my placeables properties are exactly like your sundial with the exception of the conversation which I know works because I created a person with the same script and it worked. Link to comment Share on other sites More sharing options...
Deleted4164833User Posted November 7, 2014 Share Posted November 7, 2014 I don't have access to the toolset this week. Most generically useful scripts are campaign scripts, not module scripts. Check under the campaign scripts tab in the toolset or look at the nss scripts in the campaign folder. Regards Link to comment Share on other sites More sharing options...
Tchos Posted July 21, 2015 Share Posted July 21, 2015 It's a little late, but there is a standard script (actually several of them) that will allow you to talk to placeables. The one I usually use is called gp_talk_object. There's another one for doors, called gp_talk_door. The placeable must not be static, and it must be usable, and the script must go into the On Used slot, and it must have a working conversation in the placeable's Conversation slot, and it must have more than 0 hit points. It must not be an environmental object. Link to comment Share on other sites More sharing options...
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