absterge Posted July 27, 2010 Share Posted July 27, 2010 Greetings, all. I've come upon some rather strange behavior that I'd like to share. Perhaps someone would have some insight to offer me. I'm running Oblivion 1.2.0.416 with SI, the latest FCOM, latest Cobl, UOP & USIP, RAEVWD, and others, and using Wrye Bash 285 to build my Bashed Patch. My video hardware is an nVidia Quadro FX 3600M (yes, on a laptop). I'm using Bloom lighting. I've got 4G RAM on Windows XP SP3 x86. I prefer 'immersive' mods, and I have historically always installed and enjoyed Realistic Fatigue. One thing this mod does is during exertion, ie running or swinging a heavy weapon, as fatigue decreases it adds progressively more invasive blur shaders and breathing/panting sounds. I also like Cobl's rebalanced races with the various powers and such. I often choose the birthsign of the Thief, and get the Scout ability with that, which is a lesser power combination of night-eye and detect life (great for avoiding combat!). Over the last week or so I've (again) read through lots of tweaking guides (http://www.tweakguides.com/Oblivion_1.html, for starters) and played with video settings including nVidia's control panel. I made some experimental changes and played around a while, and also tested out OBGEv2. I very much like the SSAO shader, that's impressive work. Anyway, at the end of it all, I removed Oblivion.exe from the nVidia customization list and restored all the settings to default, and got rid of OBGE (it's resource intensive). Here's the weird part. If I use the oblivion launcher and turn on AA at any level, then when I use night eye at the same time as the hit shader for Realistic Fatigue's exhaustion, what happens is that the frame freezes solid at the instant the hit shader kicks in. The game still runs, I can open and close menus, and the compass still tracks left and right, but the rest of the viewport never updates. If I tab out of the game and back in, the menu will be open and I can close it and continue playing until the same conditions are met again, night eye with a hit shader. I've tried replacing night eye's shader and the hit shader, and I've also tested this with and without Realistic Fatigue, and with and without AA. In every test, it seems that only the complete combination of AA, night eye, and the hit shader produce the result of a stuck frame, and it does so predictably, repeatably, and stably (which is the real shocker, no CTDs even when alt-tabbing out and back!). To be clear, it doesn't matter if I'm falling off a ledge, getting hit with an arrow, or just panting from a hard run, whether I use Realistic Fatigue or not, the combination of AA + night eye + hit shader still freezes the viewport. Just for grins, I've uploaded the save that I was using for reference. http://www.megaupload.com/?d=WJO47AGZ (7/27/2010, should be good until at least 8/17/2010). If anybody has any ideas on how to remedy this, I'm all ears. I'm even considering wiping out Obl and starting over with everything. Not preferred, but I am willing to do this... Thanks, all! Link to comment Share on other sites More sharing options...
absterge Posted July 27, 2010 Author Share Posted July 27, 2010 So, I went and did it all again. Wiped Oblivion entirely and started over. Oblivion, patch, SI, patch, UOP, USIP, Fran's, OOO, WarCry, Bob's, MMM, Cobl, FCOM, OBSE, Bash, BOSS, xul Landscapes, Realistic Fatigue and some weather mods, plus a smattering of other standard stuff I like. I loaded my saved game with AA turned on, cast Scout for the night eye effect, and jumped around until I got tired... and got the same behavior, one frame stuck while the game still runs. Weird. By the way, before I went and rebuilt everything, I did try it with just Oblivion.esm and Realistic Fatigue, and Cobl alone, and did manage to get the same thing. It doesn't even seem to require RF... Reference list: Active Mod Files: 00 Oblivion.esm 01 ScreenEffects.esm 02 EnhancedWeather.esm [Version 1.3.6] 03 Francesco's Leveled Creatures-Items Mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 FCOM_Convergence.esm [Version 0.9.9a7] 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0F FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 10 Natural_Weather_by_Max_Tael.esp 11 Natural_Weather_HDR_by_Max_Tael.esp 12 Natural_Habitat_by_Max_Tael.esp 13 EnhancedWeather.esp [Version 1.3.5] 14 EnhancedWeather - Enhanced Seasons.esp [Version 1.3.1] 15 Natural_Water_by_Max_Tael.esp 16 MIS.esp 17 MIS New Sounds Optional Part.esp 18 Living Economy.esp 19 Living Economy - Items.esp 1A Cutthroat Merchants.esp 1B Map Marker Overhaul.esp [Version 3.5.2] 1C Map Marker Overhaul - SI additions.esp [Version 3.5] 1D KDDwemerSpectacles.esp 1E KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] 1F Cobl Glue.esp [Version 1.72] 20 Cobl Si.esp [Version 1.63] 21 OOO 1.32-Cobl.esp [Version 1.72] 22 FCOM_Cobl.esp [Version 0.9.9] 23 Bob's Armory Oblivion.esp 24 FCOM_BobsArmory.esp [Version 0.9.9] 25 Oblivion WarCry EV.esp 26 FCOM_WarCry.esp [Version 0.9.9] 27 FCOM_WarCryNoSpawn.esp [Version 0.9.9] 28 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 29 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 2A FCOM_Convergence.esp [Version 0.9.9] 2B FCOM_RealSwords.esp [Version 0.9.9] 2C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] 2D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 2E Mart's Monster Mod - Foxes.esp [Version 3.7b1] 2F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 30 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 32 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 35 xuldarkforest.esp [Version 1.0.5] 36 xulStendarrValley.esp [Version 1.2.2] 37 xulTheHeath.esp 38 XulEntiusGorge.esp 39 xulFallenleafEverglade.esp [Version 1.3.1] 3A xulColovianHighlands_EV.esp [Version 1.2.1] 3B xulChorrolHinterland.esp [Version 1.2.2] 3C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 3D xulBravilBarrowfields.esp [Version 1.3.2] 3E xulLushWoodlands.esp [Version 1.3] 3F xulAncientYews.esp [Version 1.4.2] 40 xulAncientRedwoods.esp [Version 1.6] 41 xulCloudtopMountains.esp [Version 1.0.3] 42 xulArriusCreek.esp [Version 1.1.3] 43 xulPatch_AY_AC.esp [Version 1.1] 44 xulRollingHills_EV.esp [Version 1.3.2] 45 xulPantherRiver.esp 46 xulRiverEthe.esp [Version 1.0.2] 47 xulBrenaRiverRavine.esp [Version 1.0.2] 48 xulImperialIsle.esp [Version 1.6.5] 49 xulBlackwoodForest.esp 4A xulCheydinhalFalls.esp [Version 1.0.1] 4B xulAspenWood.esp [Version 1.0.1] 4C xulSkingradOutskirts.esp 4D Natural_Vegetation_by_Max_Tael.esp 4E Harvest [Flora].esp [Version 3.0.0] 4F DZ_Auto_Harvest.esp 50 Salmo the Baker, Cobl.esp [Version 3.08] 51 RealisticFatigue.esp 52 RealisticForceMedium.esp 53 DirenniAlchemyApparatus.esp 54 RealisticLeveling.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 55 Cobl Races.esp [Version 1.52] 56 Cobl Races TNR.esp [Version 1.53] 57 Cobl Races TNR SI.esp [Version 1.53] 58 Cobl Races - Balanced.esp [Version 1.52] 59 Francesco's 7 days respawn time - 1-16 day lenght rescale.esp 5A Cobl Silent Equip Misc.esp [Version 01] 5B Bashed Patch, 0.esp 5C OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 5D Gold Nuggets by absterge.esp I'm turning off AA for the moment. Maybe I just never noticed this before? I'd really appreciate if somebody else could test this out and tell me what they find, because it seems to me that this used to work flawlessly... Thanks all! Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 28, 2010 Share Posted July 28, 2010 33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- grab the Diverse WaterLife update ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] <-- buggy in current release 28 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] <-- You should be using OOO 1.34b5. Install the OOO 1.34b5 update. 10 Natural_Weather_by_Max_Tael.esp <-- Don't install two version of a plugin, and both of these are buggy.11 Natural_Weather_HDR_by_Max_Tael.esp <-- Grab the fixed version of NW - http://tesivpositive.animolious.com/?page=popular_outdated_mods 26 FCOM_WarCry.esp [Version 0.9.9] <-- Don't use two version of the same plugin.27 FCOM_WarCryNoSpawn.esp [Version 0.9.9] Don't use two weather mods. You are using NW and EW. Choose one. If you want EW and NW's weather types, install All Natural (and be sure to read the ReadMe.) Link to comment Share on other sites More sharing options...
durbin Posted July 28, 2010 Share Posted July 28, 2010 33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- grab the Diverse WaterLife update ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] <-- buggy in current release 28 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] <-- You should be using OOO 1.34b5. Install the OOO 1.34b5 update. 10 Natural_Weather_by_Max_Tael.esp <-- Don't install two version of a plugin, and both of these are buggy.11 Natural_Weather_HDR_by_Max_Tael.esp <-- Grab the fixed version of NW - http://tesivpositive.animolious.com/?page=popular_outdated_mods 26 FCOM_WarCry.esp [Version 0.9.9] <-- Don't use two version of the same plugin.27 FCOM_WarCryNoSpawn.esp [Version 0.9.9] Don't use two weather mods. You are using NW and EW. Choose one. If you want EW and NW's weather types, install All Natural (and be sure to read the ReadMe.) All Natural is better than them two weather mods. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 28, 2010 Share Posted July 28, 2010 Regardless of weather or not AN is better, running two main weather mods means there are script conflicts, as the mods battle over changing the same values. Script conflicts can cause all sorts of trouble, and it is often hard to track them down. This conflict here, though, is obvious. Just do not use two weather mods. The only case in which that might work out is if you use one mod that really only affects Cyrodiil and another that really[i/] only affects SI. EW does have an SI only portion, as far as I can remember, and the same goes for AWS and AN. This scenario, however, is asking for trouble. Link to comment Share on other sites More sharing options...
absterge Posted July 28, 2010 Author Share Posted July 28, 2010 ..., running two main weather mods means there are script conflicts, as the mods battle over changing the same values. Script conflicts can cause all sorts of trouble, and it is often hard to track them down. <snip> Thank you so much, Tomlong! I have to say that I'm so happy to actually have had someone else's eyes look through my mod list with enough attention to actually find errors. It's so easy to just get used to the long list and make some stupid mistakes like I did. I really appreciate your help! I've eliminated the weather mods, updated OOO to 1.34, and removed the duplicate WarCry. I also installed All Natural and rebuilt my Bashed patch. As long as I've been using mods, it seems to me that a page like the one you referenced has been long overdue. Sorting through files on nexus, it is not always clear which is best/newest/most stable. Thanks for that URL, anyway. I'll report back with the results, thanks again! Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 28, 2010 Share Posted July 28, 2010 ..., running two main weather mods means there are script conflicts, as the mods battle over changing the same values. Script conflicts can cause all sorts of trouble, and it is often hard to track them down. <snip> Thank you so much, Tomlong! I have to say that I'm so happy to actually have had someone else's eyes look through my mod list with enough attention to actually find errors. It's so easy to just get used to the long list and make some stupid mistakes like I did. I really appreciate your help! I've eliminated the weather mods, updated OOO to 1.34, and removed the duplicate WarCry. I also installed All Natural and rebuilt my Bashed patch. As long as I've been using mods, it seems to me that a page like the one you referenced has been long overdue. Sorting through files on nexus, it is not always clear which is best/newest/most stable. Thanks for that URL, anyway. I'll report back with the results, thanks again!That is my (unofficial) second "job". Link to comment Share on other sites More sharing options...
absterge Posted July 30, 2010 Author Share Posted July 30, 2010 ..., running two main weather mods means there are script conflicts, as the mods battle over changing the same values. Script conflicts can cause all sorts of trouble, and it is often hard to track them down. <snip>Thank you so much, Tomlong!<snip>That is my (unofficial) second "job". Well, I do appreciate your help; it takes a sharp eye to do that well, spotting mod conflicts. So, what's your first job? After all this, I loaded up the save I wanted to use. The AA/hit/NightEye problem was gone, yay! I was walking north from fort Blueblood (isn't that it? from the mage's guild quest, anyway), and I got just past the settlement there, maybe a mile N of the fort? Anyway, as I entered a particular cell, I got a CTD. I thought that was strange, as that's never been a problem for me. So I reloaded, repeated, and got the same result. Bummer! I coc'd to the testing hall, waited for a week and day (7day respawn time), walked out the door to Hawkhaven, and tried to fast travel to my shack. CTD. hmm... tried to load an older save from before I started walking N and tried to fast travel. CTD. Dang. Turned off all my mods and did it all again. I was ok with the barebones (which I personally consider SI+FCOM+COBL, it's just not right any other way!), and I was okay with that plus a few others (realistic fatigue, stealth overhaul, let there be darkness... just a couple). I think I narrowed it down to the xul Unique Landscapes mod, which I really love! Cyrodiil is so much more interesting and beautiful now! Anyway, I kept seeing wonky problems, so I started a new character. So far no problems, but when I get (back, ugh!) leveled up a bit and have some travel under my belt, I'll report back. For reference - Active Mod Files: 00 Oblivion.esm 01 ScreenEffects.esm 02 All Natural Base.esm [Version 0.9.9.5] 03 Francesco's Leveled Creatures-Items Mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 FCOM_Convergence.esm [Version 0.9.9a7] 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp 0F Francesco's Optional Chance of More Enemies.esp 10 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 12 Natural_Habitat_by_Max_Tael.esp 13 All Natural - Real Lights.esp [Version 0.9.9.5] ** All Natural.esp [Version 0.9.9.5] ** All Natural - SI.esp [Version 0.9.9.5] 14 Natural_Water_by_Max_Tael.esp 15 MIS.esp 16 MIS New Sounds Optional Part.esp ++ Item interchange - Extraction.esp [Version 0.76] 17 Living Economy.esp 18 Living Economy - Items.esp 19 Cutthroat Merchants.esp 1A Map Marker Overhaul.esp [Version 3.5.2] 1B Map Marker Overhaul - SI additions.esp [Version 3.5] 1C KDDwemerSpectacles.esp 1D KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] 1E Cobl Glue.esp [Version 1.72] 1F Cobl Si.esp [Version 1.63] ** OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 20 Bob's Armory Oblivion.esp 21 FCOM_BobsArmory.esp [Version 0.9.9] 22 Oblivion WarCry EV.esp 23 FCOM_WarCry.esp [Version 0.9.9] ** Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] 24 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ** FCOM_Convergence.esp [Version 0.9.9] 25 FCOM_RealSwords.esp [Version 0.9.9] 26 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] 27 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Foxes.esp [Version 3.7b1] 29 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 2C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 2D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM Pelt Extension.esp 2E Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 2F xuldarkforest.esp [Version 1.0.5] 30 xulStendarrValley.esp [Version 1.2.2] 31 xulTheHeath.esp 32 XulEntiusGorge.esp 33 xulFallenleafEverglade.esp [Version 1.3.1] 34 xulColovianHighlands_EV.esp [Version 1.2.1] 35 xulChorrolHinterland.esp [Version 1.2.2] 36 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 37 xulBravilBarrowfields.esp [Version 1.3.2] 38 xulLushWoodlands.esp [Version 1.3] 39 xulAncientYews.esp [Version 1.4.2] 3A xulAncientRedwoods.esp [Version 1.6] 3B xulCloudtopMountains.esp [Version 1.0.3] 3C xulArriusCreek.esp [Version 1.1.3] 3D xulPatch_AY_AC.esp [Version 1.1] 3E xulRollingHills_EV.esp [Version 1.3.2] 3F xulPantherRiver.esp 40 xulRiverEthe.esp [Version 1.0.2] 41 xulBrenaRiverRavine.esp [Version 1.0.2] 42 xulImperialIsle.esp [Version 1.6.5] 43 xulBlackwoodForest.esp 44 xulCheydinhalFalls.esp [Version 1.0.1] 45 xulAspenWood.esp [Version 1.0.1] 46 xulSkingradOutskirts.esp 47 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 48 DZ_Auto_Harvest.esp ** Salmo the Baker, Cobl.esp [Version 3.08] 49 Toggleable Quantity Prompt.esp [Version 2.2.1] 4A RealisticFatigue.esp 4B RealisticForceMedium.esp 4C DirenniAlchemyApparatus.esp 4D RealisticLeveling.esp ++ Francesco's Slower skills x1.5.esp 4E Let There Be Darkness - Cyrodiil + SI.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] 4F Atmospheric Loading Screens - No Text.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 50 Cobl Races.esp [Version 1.52] ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] ++ Cobl Races - Balanced.esp [Version 1.52] ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5] 51 Bashed Patch, 0.esp 52 FormID Finder4.esp 53 Gold Nuggets by absterge.esp One more thing... All Natural includes a mesh from Real Lights, meshes\reallights\fxlightbeamlong01.nif, but this file isn't included in the archives for either mod. ??? Am I missing something obvious? Thanks again! Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 30, 2010 Share Posted July 30, 2010 ..., running two main weather mods means there are script conflicts, as the mods battle over changing the same values. Script conflicts can cause all sorts of trouble, and it is often hard to track them down. <snip>Thank you so much, Tomlong!<snip>That is my (unofficial) second "job". Well, I do appreciate your help; it takes a sharp eye to do that well, spotting mod conflicts. So, what's your first job? After all this, I loaded up the save I wanted to use. The AA/hit/NightEye problem was gone, yay! I was walking north from fort Blueblood (isn't that it? from the mage's guild quest, anyway), and I got just past the settlement there, maybe a mile N of the fort? Anyway, as I entered a particular cell, I got a CTD. I thought that was strange, as that's never been a problem for me. So I reloaded, repeated, and got the same result. Bummer! I coc'd to the testing hall, waited for a week and day (7day respawn time), walked out the door to Hawkhaven, and tried to fast travel to my shack. CTD. hmm... tried to load an older save from before I started walking N and tried to fast travel. CTD. Dang. Turned off all my mods and did it all again. I was ok with the barebones (which I personally consider SI+FCOM+COBL, it's just not right any other way!), and I was okay with that plus a few others (realistic fatigue, stealth overhaul, let there be darkness... just a couple). I think I narrowed it down to the xul Unique Landscapes mod, which I really love! Cyrodiil is so much more interesting and beautiful now! Anyway, I kept seeing wonky problems, so I started a new character. So far no problems, but when I get (back, ugh!) leveled up a bit and have some travel under my belt, I'll report back. For reference - Active Mod Files: 00 Oblivion.esm 01 ScreenEffects.esm 02 All Natural Base.esm [Version 0.9.9.5] 03 Francesco's Leveled Creatures-Items Mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 FCOM_Convergence.esm [Version 0.9.9a7] 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp 0F Francesco's Optional Chance of More Enemies.esp 10 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 12 Natural_Habitat_by_Max_Tael.esp 13 All Natural - Real Lights.esp [Version 0.9.9.5] ** All Natural.esp [Version 0.9.9.5] ** All Natural - SI.esp [Version 0.9.9.5] 14 Natural_Water_by_Max_Tael.esp 15 MIS.esp 16 MIS New Sounds Optional Part.esp ++ Item interchange - Extraction.esp [Version 0.76] 17 Living Economy.esp 18 Living Economy - Items.esp 19 Cutthroat Merchants.esp 1A Map Marker Overhaul.esp [Version 3.5.2] 1B Map Marker Overhaul - SI additions.esp [Version 3.5] 1C KDDwemerSpectacles.esp 1D KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] 1E Cobl Glue.esp [Version 1.72] 1F Cobl Si.esp [Version 1.63] ** OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 20 Bob's Armory Oblivion.esp 21 FCOM_BobsArmory.esp [Version 0.9.9] 22 Oblivion WarCry EV.esp 23 FCOM_WarCry.esp [Version 0.9.9] ** Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] 24 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ** FCOM_Convergence.esp [Version 0.9.9] 25 FCOM_RealSwords.esp [Version 0.9.9] 26 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] 27 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Foxes.esp [Version 3.7b1] 29 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 2C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 2D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM Pelt Extension.esp 2E Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 2F xuldarkforest.esp [Version 1.0.5] 30 xulStendarrValley.esp [Version 1.2.2] 31 xulTheHeath.esp 32 XulEntiusGorge.esp 33 xulFallenleafEverglade.esp [Version 1.3.1] 34 xulColovianHighlands_EV.esp [Version 1.2.1] 35 xulChorrolHinterland.esp [Version 1.2.2] 36 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 37 xulBravilBarrowfields.esp [Version 1.3.2] 38 xulLushWoodlands.esp [Version 1.3] 39 xulAncientYews.esp [Version 1.4.2] 3A xulAncientRedwoods.esp [Version 1.6] 3B xulCloudtopMountains.esp [Version 1.0.3] 3C xulArriusCreek.esp [Version 1.1.3] 3D xulPatch_AY_AC.esp [Version 1.1] 3E xulRollingHills_EV.esp [Version 1.3.2] 3F xulPantherRiver.esp 40 xulRiverEthe.esp [Version 1.0.2] 41 xulBrenaRiverRavine.esp [Version 1.0.2] 42 xulImperialIsle.esp [Version 1.6.5] 43 xulBlackwoodForest.esp 44 xulCheydinhalFalls.esp [Version 1.0.1] 45 xulAspenWood.esp [Version 1.0.1] 46 xulSkingradOutskirts.esp 47 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 48 DZ_Auto_Harvest.esp ** Salmo the Baker, Cobl.esp [Version 3.08] 49 Toggleable Quantity Prompt.esp [Version 2.2.1] 4A RealisticFatigue.esp 4B RealisticForceMedium.esp 4C DirenniAlchemyApparatus.esp 4D RealisticLeveling.esp ++ Francesco's Slower skills x1.5.esp 4E Let There Be Darkness - Cyrodiil + SI.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] 4F Atmospheric Loading Screens - No Text.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 50 Cobl Races.esp [Version 1.52] ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] ++ Cobl Races - Balanced.esp [Version 1.52] ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5] 51 Bashed Patch, 0.esp 52 FormID Finder4.esp 53 Gold Nuggets by absterge.esp One more thing... All Natural includes a mesh from Real Lights, meshes\reallights\fxlightbeamlong01.nif, but this file isn't included in the archives for either mod. ??? Am I missing something obvious? Thanks again!I file cannot be both included and not included. I do not understand what you mean by that question. Also, the ULs are all separate mods. Have you tried to identify which one is causing the problems? You need to install the MMMMWL UL patches as well. There are two, and you can use both - http://www.tesnexus.com/downloads/file.php?id=13834 Link to comment Share on other sites More sharing options...
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