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How to port Warhammer Online nif files to FO3?


azurewaters

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My problem is, as the title suggests it, that I can't port files from WAR to FO3. I can open them fine in nifSkope, but if I use them in FO3 I just get a red question mark. Looks like I need to fix something inside the file itself to make it compatible. Can anyone with modelling experience clear me up on what might be the problem?

 

greetings

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Uuuhhh...Isn't that highly illegal?

 

 

 

That's rubbish, it's as legal as people using content from Sin Episodes, Battlefield 2142 and Half-Life 2 on this website. As long as you don't upload it or make money out of it you can use it privately. Besides the game is freely available as endless trial. Thanks for accusing me of being a criminal.

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I realy don't think it's that big of a deal. If you own both games, and paid for them legaly. Why should you not be allowed to enjoy them the way you want, privately? I could see your point of the OP was going to upload it publicaly.

 

And sorry, I don't know anything about modeling,importing models and the such. So I can't be of much help. :)

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It should be perfectly legal, as long as you don't upload any of it online. Copyright laws are strictly for commercial purposes, as in you can't give or sell things from another game. Personal use is completely different. And no, it's not "ripping" game content if your own the game. It is far from legal, as long as you do NOT share it with ANYONE. As for converting models from one game to another, don't bother. The models from one game will always be made completely different from models in the other, so unless you figure out every single difference (then you'll still have to re-map the collision data, and anything else to make it playable), there's no way to convert it. you're better off trying to either 1: re-make a similar model in blender or any other modeling program, or 2: Attempt to get the models from one game into blender, then save them as simple models (with no other data (such as collision data) included), and from there use the regular method of adding the model into FO3.
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or 2: Attempt to get the models from one game into blender, then save them as simple models (with no other data (such as collision data) included), and from there use the regular method of adding the model into FO3.

 

Thanks for the advice. As I'm interested in porting static meshes this shouldn't be a problem with the loss of data. Can you suggest me any good plugins for blender, centered around handling nif files, especially for FO3?

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I wasn't accusing you of being a criminal, I was just verifying/notifying the legality.

 

 

....And, from what I understand, you can do anything you want if you keep it to yourself, or you can upload if it's already free. Alas, I know nothing of the process of conversion, so I apologize for any offense I may have cause and bid Do Svidaniya. Sorry.

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Its actually in the EULA, you know that legal document that nobody ever reads. Well when you accepted that when you installed your games / editor it states that you cannot distribute "content" from different versions.

 

For example you aren't allowed to upload unpacked meshes/textures music from other games,Oblivion content to Fallout, specifically games that run on the Gamebryo, ie the different version of the game engine. Even copying content from a DLC like the pitt and uploading it would be classified as distributing as illegal under the EULA. The main reasoning behind it I suppose is that someone could unpack everything from the DLC and upload them for free. They are perfectly happy when the mod only has reference to the content thus the end user has to own the content themselves.

 

Hope that clears it up that you are perfectly entitiled to modify those games however you feel, but the main thing is the term distribution. So you can do that at home but it is unadvised to make it public.

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