Hsira Posted July 28, 2010 Share Posted July 28, 2010 Greetings, For example in one worldspace we have two areas. One is a wasteland and second is a marsh area. If player run to marsh then climate is changing to swamp like.If he walk back to Wasteland , climate is changes to Wastelandish.How can I do this? http://i25.tinypic.com/sl0dit.jpg Ah and one little question.How to hide water in render window in GECK? Link to comment Share on other sites More sharing options...
Ez0n3 Posted July 28, 2010 Share Posted July 28, 2010 I think you can control the climate like that using regions.GECK Regions I don't think you can hide the worlds water (hide/show only works on placeable water I believe), might have to set the waters height lower temporarily. Link to comment Share on other sites More sharing options...
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