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Blender doesn't imports Netimmerse\Gamebryo


guybnch

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That could be any number of problems, lets run through the list. Are all you normal facing outwards ctrl + n, do you have textures & materials applied, specifically a normal map & diffuse, in the map input selecting UV when you have unwrapped your model, map to section, col -> diffuse, nor -> normal, map image for the normal texture -> normal map button. select everything you whant exported as active, run export script, select fallout, select your setting bsfadenode helps, that should be everything, it should be viewablein the nifskope,

Depending where you exported to, if it was to the data folder and you have your textures setup correctly it should load them automatically using the default Fallout setting if you have that setup correctly. That should at at least show if the model exports correctly if it shows up all white.

Now its just a case of getting made in the geck. also run the archive invalidation program which is included in fomm as it takes people ages to figure out why their model's texture keeps changing when they move. Note you should also put in a collision mesh, the niftools website has a good one.

 

Quickest modelling guide ever!

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Thanks a lot abominalmonkey....

 

But, err....i only understand 30% of your guide...since i'm still newbie to Blender...

My plan: i only want to put the Recon Armor Helmet as a base of the Power Helmet...

So i cutted the Recon Armor Helmet to half in Blender ( to avoid clipping) & put it under the Power Helmet.

Then the meshes looks fine in NifSkope...but in-game no.

Everytime i check the meshes in GECK, there's always no picture in the box.

 

If you don't mind, please take a look to my file...& maybe u could do something to fix it.

i really appreciate your help.

thanks in advance.

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