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Help Making a Patch


sheldrine

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I wondered if some one could give me a little help. Here's my problem. I have a big mod list, running around 240 or so, and that is with a large number of merged mods. I spent a great deal of time cleaning each mod, and only merging the mods that could be merged. I have no crashes (well, almost none -- especially with the number of mods I am running) and all of my mods are more or less functioning as designed. So I am generally happy.

 

The problem is that I have landscaping issues. There is tearing, or floating rocks, or (barely) floating or buried buildings. Nothing horrible (I didn't keep the ones with serious problems) but just enough to ruin the immersion when I bump into them. I have no margin for making any changes to the load order at this point.

 

What would I need to do to make a patch to correct these problems? They are all minor, but they are widespread. I have played around with the Construction Set before, but never messed with the landscape before. Is it difficult to move a rock down two feet or a tree up ten feet? Is it difficult to change one point of ground so there isn't a gaping hole? How do I even get the problems to show up in the TESCS so I can know where to fix it?

 

I have looked at some of the tutorials, but they seemed like they were giving me more than I could handle (I am not a computer programmer, unfortunately -- I never had the ability). I am more looking for a quick and dirty way to get in and make these minor adjustments. Is that even possible?

 

Thanks for any advice you can give. I am sorry, and I know this information is out there, but I suppose I need it to be dumbed down a little bit for me.

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I stopped reading at the point you asked about landscape editing.

 

Trees are objects like silver bowls or houses and even that entire wall that builds the Imperial City. The only difference when it comes right down to it is that object is located in the construction set under a different category than other objects.

 

You can move the trees, or just delete them entirely, very easily. Hold the Z button and just move it with the mouse button held to change its height, or you can double click the tree and click the arrow down to do it at one little bit at a time (holding it down longer speeds this up of course) by clicking the Z feature on the left side.

 

As far as landscaping all you have to do is press H to enter. Experiment a little with this first by making a throw away mod. You don't even need to save, you just need to get a little used to using the tool. Right clicking will texture the area with the selected texture, the ground, dirt, snow, mud, lava, rock, grass or whatever are all textures on the landscape to make it look like it is earthly in some fassion. Clicking the left mouse button changes the height.

 

There are a couple of tools, unfortunately I am extremely tired and overly insomniac-like right now that I might botch the names because I can't think.

 

Smoothing or Leveling or Evening or whatever that thing is called, it will be made apparent what I mean, will make whatever you click on be the "base" height. When you drag over other areas that either go up or down to make hills and falls it will level those areas to the exact height that you started from, flattening the surface... Actually I think it's called flatten something.

 

The number that goes from 1 to 15, you can't go higher than 15 for the first, is how WIDE of a radius that you want to edit at one time. This can be from a very small, foot sized area at a time (and much more sensative when doing so as it's all exact and sharp) to making giant mountains or indentations in the earth or a crater.

 

The sensativity can be adjusted by using properties, to make this process either go faster or slower, meaning, if it's set to 1, default I think, who cares it's just an example, and you move your mouse up and inch, the ground will go up 2-5 feet. But if you set the sensativity I can't spell god I'm tired to 7, and move the mouse up and inch, the ground goes up about the size of half a foot ball field. You get the drift. A bit of an exageration but who cares.

 

Another easy thing is to just delete the trees that are floating, the rocks too. They don't NEED to be there as there are thousands of them everywhere. You more than likely won't even notice they are gone. Just make sure you only delete the useless trees, rocks, and flora.

 

Fallout Intensity does not need to be explained right now. As far as getting to adjust the properties, right click somewhere where there is nothing at all on the render window and click the property thing or whatever is named that is closest to it, or if you know where it is on the button tab then click it there.

 

Although it is very nice to set the sensativity up as default is annoyingly slow I do not think for the purpose you need it for, as you have said only a few feet, that you really need to worry about it, so, really, just do this.

 

Click H, and move the ground up a tiny bit by left clicking the area and moving upwards with the mouse, or, if you want to just skip it all select all the trees and delete them.

 

Go to the game and try to mark and remember every place that you come across where there are a lot of floating rocks and trees.

 

Open the console and type

 

Modpca speed 200

Modpcs athletics 200

 

If you are below 55 in that skill, that is. This will make you move really freakin fast so you can quickly run through the world and locate all of those places that are bugged. Just open the cell window and find em.

 

If this has helped solve your problem and you believe it deserving feel free to kudos by clicking on the Give Kudos button to the left or below on my signature, otherwise, have a good day anyways.

 

Be well, sleep well, fight well, live long.

~Ranokoa

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