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Texture Problem


Norinvaux

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I posted this on the Technical Support thread, but I quickly realized this thread was more suitable for my problem.

 

I recently, by request, retextured the Zealot robe from SI, and although it shows up in nifskope, it won't appear in-game, or even in the CS properly. First, it was invisible, so I corrected the _n.dds files. Then it turned pitch black, as if the _n.dds files don't exist. Now, once again, it's invisible. Anybody know what may be my problem?

I went through and double-checked everything, and it still acts as if there's no normal map, which there is.

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I posted this on the Technical Support thread, but I quickly realized this thread was more suitable for my problem.

 

I recently, by request, retextured the Zealot robe from SI, and although it shows up in nifskope, it won't appear in-game, or even in the CS properly. First, it was invisible, so I corrected the _n.dds files. Then it turned pitch black, as if the _n.dds files don't exist. Now, once again, it's invisible. Anybody know what may be my problem?

I went through and double-checked everything, and it still acts as if there's no normal map, which there is.

Black indicates missing normal maps, usually. Did you leave the _n.dds file named appropriately (the name corresponding to its associated .dds file)? If it was not appearing in game, is your version of Oblivion the latest, v1.2.0416?

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Yeah, all the normal maps are named the exact same as their corresponding textures (apart from the _n), and the game engine still refuses to notice them. Also, my copy of oblivion is up to date, but that isn't a factor here, as it also didn't show up in other people's games/CS. It's an SI mod, so that may be why it's being buggy, but if anybody knows any other reasons why the engine won't recognize my normal maps properly, please post. I really want to get this working.
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Yeah, all the normal maps are named the exact same as their corresponding textures (apart from the _n), and the game engine still refuses to notice them. Also, my copy of oblivion is up to date, but that isn't a factor here, as it also didn't show up in other people's games/CS. It's an SI mod, so that may be why it's being buggy, but if anybody knows any other reasons why the engine won't recognize my normal maps properly, please post. I really want to get this working.

Do you have BSA Redirection set? When it was not appearing in game, that is what I would have guessed. The normal maps anomaly thing kind of threw me off, actually. Make sure that BSA redirection is set in OBMM > Utilities > Archive Invalidation.

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