sheldrine Posted July 30, 2010 Share Posted July 30, 2010 Thanks to some help I got on this board earlier, I have been cleaning up a few little things in my mods. But in cell 26, -42 of Tamriel (where the Kumiko crypt is, if you install that mod) the water level is high enough that it results in a ridiculous appearance. When I check the water level in that cell, it shows (on Kumiko, at least) that the water level is at default. When I try to stick a lowered water level in my patch at the back of my load order, it causes the game to freeze on exterior area transitions (I have no idea what that is about). Anyhow, since I can't get rid of it in the normal way, I want to know what mod it is coming from and eliminate that mod. Is there a way, short of going through each mod in my list, and find out which mods are doing something with 26,-42? Additionally, is it possible to adjust the water level by using console commands in-game? Thanks for any help you can give. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 30, 2010 Share Posted July 30, 2010 Since you already have a mod you know which edits this cell (two in fact) you can just run a conflict report (TES4Gecko or Wyrebash) and see what mods conflict with those mods you already know about. Link to comment Share on other sites More sharing options...
sheldrine Posted July 30, 2010 Author Share Posted July 30, 2010 Learned some interesting things doing the mod conflict check, but this still didn't solve my problem. TES4Edit shows only the Unofficial Patch conflicting with Kumiko manor at this location, and there isn't any water in the patch either. Plus Kumiko Manor is after UOP in the load order, and it doesn't show any water in the CS either. Finally, the water doesn't fill the entire cell at the same level -- it looks like just a square of water hovering there. Thanks for the earlier advice, but I'm still stuck. Any other ideas? EDIT: Nevermind, I was using the tool wrong. The problem was that, for some reason, Glenvar Castle set that cell's water level at 2000. Sometimes I think Oblivion makes changes to the mods just to screw with us... Thanks for your help. Link to comment Share on other sites More sharing options...
CreeperDaReeper Posted July 30, 2010 Share Posted July 30, 2010 I know the perfect solution to your problem, REFSCOPE!!! This fun mod is very handy indeed. RefScope Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 30, 2010 Share Posted July 30, 2010 I know the perfect solution to your problem, REFSCOPE!!! This fun mod is very handy indeed. RefScopeFun, and useful, sure, just not in this case since water isn't an object as such, and would not return a form ID. Link to comment Share on other sites More sharing options...
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