Shamrokc Posted July 30, 2010 Share Posted July 30, 2010 I recently started tinkering with the GECK, and I found out about the "NPC's use ammo" flag for weapons. Well, that made me a happy sham, until I realized that with my mod list, I would have somewhere between 1-200 guns to individually click and edit to add that flag to. So I was wondering if there is a way to make a form list that adds the use ammo flag to weapons listed? I've searched up and down and left and right for anything about this, or possibly mods that already add the flag to the guns added by fwe and wmk, but no luck. Link to comment Share on other sites More sharing options...
pkleiss Posted July 30, 2010 Share Posted July 30, 2010 In a word, Nope. Sorry. Link to comment Share on other sites More sharing options...
Shamrokc Posted July 30, 2010 Author Share Posted July 30, 2010 editing each gun one at a time it is then... damn. Oh well. Another question I've come across involves changing skills in game. Say I separate all of the big guns and move them to their corresponding smaller skillset (IE move gatling laser to energy weapons, minigun to small arms, and missile launcher to explosives) to the point where there are no more weapons using the big guns skill. Then i proceed to remove all perks that involve big guns. Pretty much end product big guns skill is completely useless, can I reassign the big guns skill as something else, such as cooking? I figure its probably not possible, but I figured I would ask seeing as I don't know the keywords I would search for to see if this has already been done. Link to comment Share on other sites More sharing options...
pkleiss Posted July 31, 2010 Share Posted July 31, 2010 That might be a bit complicated to pull off, but I don't see why it would not work. Link to comment Share on other sites More sharing options...
Shamrokc Posted July 31, 2010 Author Share Posted July 31, 2010 I didn't know if the skills are hard-coded into the game or not. I think cooking can have pretty decent implications for a skill set, where higher ranks allow more intricate cooking for chem-like effects, reduced radiation, possibly even being integrated into one of the sleep/hunger/thirst mods. Link to comment Share on other sites More sharing options...
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