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Deadlier Weapons?


Reiel

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Okay, I'm having some trouble tracking down a mod that does what I want. I want a mod that will make weapons deadlier to use even for unskilled characters/NPCs, make the damage less reliant on strength and skill. I vaguely remember having a mod that adjusted weapon damage, even for custom weapons, but, I'm having no luck finding the mod or any that are similiar. Currently for battle mechanics I am using Deadly Reflex and Unnecessary Violence, I am also using Oscuro's Oblivion Overhaul. Any ideas or assistance would be appreciated. :D
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If you want I can simply make a quickie mod that increases the damage done by all weapons so they are all stronger, even if the NPC uses them. Anything further than that and I just really don't have the time, lol. But if that suites you I can do that. Just lemme know how much stronger you want each weapon if so. If you don't know the specific numbers then just give me percentages. IE: Make Iron 20% stronger, steel 15% stronger, Daedric 40000000 times less stronger.

 

Be well, sleep well, fight well, live long.

~Ranokoa

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If you want I can simply make a quickie mod that increases the damage done by all weapons so they are all stronger, even if the NPC uses them. Anything further than that and I just really don't have the time, lol. But if that suites you I can do that. Just lemme know how much stronger you want each weapon if so. If you don't know the specific numbers then just give me percentages. IE: Make Iron 20% stronger, steel 15% stronger, Daedric 40000000 times less stronger.

 

Be well, sleep well, fight well, live long.

~Ranokoa

 

Appreciate the offer Ranokoa! I was thinking making all weapons 250% stronger, quite frankly, I'm tired of getting slashed and laughing about it. :P Is there a way to make this apply to custom weapons also?

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You could make a mod that changes FDamageWeaponMult. http://cs.elderscrolls.com/constwiki/index.php/FDamageWeaponMult

 

However, I don't know if Deadly Reflex, OOO, or UV already adjust this game setting. If you made this mod, you'd have to load it after all of these to make sure your mod overrides all of them.

 

Also, doesn't DR come with an esp that does 250% damage? I seem to recall it being named "Timed Block and 250% damage" or something like that.

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You could make a mod that changes FDamageWeaponMult. http://cs.elderscrolls.com/constwiki/index.php/FDamageWeaponMult

 

However, I don't know if Deadly Reflex, OOO, or UV already adjust this game setting. If you made this mod, you'd have to load it after all of these to make sure your mod overrides all of them.

 

Also, doesn't DR come with an esp that does 250% damage? I seem to recall it being named "Timed Block and 250% damage" or something like that.

 

Oddly enough I don't really see that damage multiplier. Could be a problem with my load order maybe? Either way, I'll take a look at that damage multiplier and use it if Ranokoa doesn't respond soon - I'd hate for him to waste his time.

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Try this...

http://www.tesnexus.com/downloads/file.php?id=14087

 

It doesn't do it quite as much as 250%, but does manage to balance things out a bit better between base damage, combat damage multipliers, skill and strength bonuses. The problem with just jacking up weapon damage in itself is that while things with weapons did more damage, creatures and such which aren't wielding weapons were still doing their normal damage.

 

If all you want is everything doing more damage, that mod will do it all over without any of the excess stuff.

Edited by Vagrant0
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Try this...

http://www.tesnexus.com/downloads/file.php?id=14087

 

It doesn't do it quite as much as 250%, but does manage to balance things out a bit better between base damage, combat damage multipliers, skill and strength bonuses. The problem with just jacking up weapon damage in itself is that while things with weapons did more damage, creatures and such which aren't wielding weapons were still doing their normal damage.

 

If all you want is everything doing more damage, that mod will do it all over without any of the excess stuff.

 

I'll try this, but, I'm a bit wary of it because it sounds mostly like it modifies leveled lists stuff, which, I think OOO removes or changes alot of? I'll give it a shot and edit this post with the results.

 

Okay! Kinda funny, with your mod I take virtually no damage and deal a bit more to NPCs. :P Sorry, not what I'm looking for. I'll try and do that damage multiplier now.

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I'll try this, but, I'm a bit wary of it because it sounds mostly like it modifies leveled lists stuff, which, I think OOO removes or changes alot of? I'll give it a shot and edit this post with the results.

 

Okay! Kinda funny, with your mod I take virtually no damage and deal a bit more to NPCs. :P Sorry, not what I'm looking for. I'll try and do that damage multiplier now.

No, it doesn't touch leveled lists... that's my next little side project to be released for testing. (leveled list adjustment to make everything available at level 1, but have a specific amount of difficulty that goes with it regardless of level)

 

As for why you aren't taking much damage, what kind of equipment and spells are you using?

 

Changing the multiplier probably won't help you much either if you're heavily protected since you'll still be blocking most of it while you're still doing even more damage. The only way to make just NPCs and creatures deal more melee damage is to adjust them directly.

Edited by Vagrant0
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I'll try this, but, I'm a bit wary of it because it sounds mostly like it modifies leveled lists stuff, which, I think OOO removes or changes alot of? I'll give it a shot and edit this post with the results.

 

Okay! Kinda funny, with your mod I take virtually no damage and deal a bit more to NPCs. :P Sorry, not what I'm looking for. I'll try and do that damage multiplier now.

No, it doesn't touch leveled lists... that's my next little side project to be released for testing. (leveled list adjustment to make everything available at level 1, but have a specific amount of difficulty that goes with it regardless of level)

 

As for why you aren't taking much damage, what kind of equipment and spells are you using?

 

Changing the multiplier probably won't help you much either if you're heavily protected since you'll still be blocking most of it while you're still doing even more damage. The only way to make just NPCs and creatures deal more melee damage is to adjust them directly.

Just did a test, I took off all my armor and let them try and beat on my incredibly weak character that's nothing but a novice in well, everything. A guards power attack did only twelve damage to me while my broadsword hits took a third of their health. Mod incompatibility maybe?

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I'll try this, but, I'm a bit wary of it because it sounds mostly like it modifies leveled lists stuff, which, I think OOO removes or changes alot of? I'll give it a shot and edit this post with the results.

 

Okay! Kinda funny, with your mod I take virtually no damage and deal a bit more to NPCs. :P Sorry, not what I'm looking for. I'll try and do that damage multiplier now.

No, it doesn't touch leveled lists... that's my next little side project to be released for testing. (leveled list adjustment to make everything available at level 1, but have a specific amount of difficulty that goes with it regardless of level)

 

As for why you aren't taking much damage, what kind of equipment and spells are you using?

 

Changing the multiplier probably won't help you much either if you're heavily protected since you'll still be blocking most of it while you're still doing even more damage. The only way to make just NPCs and creatures deal more melee damage is to adjust them directly.

Just did a test, I took off all my armor and let them try and beat on my incredibly weak character that's nothing but a novice in well, everything. A guards power attack did only twelve damage to me while my broadsword hits took a third of their health. Mod incompatibility maybe?

Would look that way. What weapon are you using?

 

*edit* Also, guards are typically bad things to test against since they're more persistent actors. For testing damage, your best bet is actually to go seek out a goblin cave somewhere you havn't been yet or hop through an Oblivion Gate.

Edited by Vagrant0
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