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Deadlier Weapons?


Reiel

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I'll try this, but, I'm a bit wary of it because it sounds mostly like it modifies leveled lists stuff, which, I think OOO removes or changes alot of? I'll give it a shot and edit this post with the results.

 

Okay! Kinda funny, with your mod I take virtually no damage and deal a bit more to NPCs. :P Sorry, not what I'm looking for. I'll try and do that damage multiplier now.

No, it doesn't touch leveled lists... that's my next little side project to be released for testing. (leveled list adjustment to make everything available at level 1, but have a specific amount of difficulty that goes with it regardless of level)

 

As for why you aren't taking much damage, what kind of equipment and spells are you using?

 

Changing the multiplier probably won't help you much either if you're heavily protected since you'll still be blocking most of it while you're still doing even more damage. The only way to make just NPCs and creatures deal more melee damage is to adjust them directly.

Just did a test, I took off all my armor and let them try and beat on my incredibly weak character that's nothing but a novice in well, everything. A guards power attack did only twelve damage to me while my broadsword hits took a third of their health. Mod incompatibility maybe?

Would look that way. What weapon are you using?

 

*edit* Also, guards are typically bad things to test against since they're more persistent actors. For testing damage, your best bet is actually to go seek out a goblin cave somewhere you havn't been yet or hop through an Oblivion Gate.

Was using a broadsword from the Realswords compilation, but, it said it only did 4 damage with my character. :sweat:

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