Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 One last thing should UOP be bashed?Unless you are running FCOM, which has a very specific Bash tagging requirement, check plugins off in the Bashed Patch as they appear. The UOP should definitely be checked wherever it appears. Edit: If you did not have the UOP (supplemental) tagged in every section, many of its fixes were probably not implemented... Link to comment Share on other sites More sharing options...
durbin Posted July 31, 2010 Author Share Posted July 31, 2010 One last thing should UOP be bashed?Unless you are running FCOM, which has a very specific Bash tagging requirement, check plugins off in the Bashed Patch as they appear. The UOP should definitely be checked wherever it appears. Edit: If you did not have the UOP (supplemental) tagged in every section, many of its fixes were probably not implemented... Yeah I did all FCOM MMM OOO WARCRY and UOP is bashed but looking at my mods what is conflicting with it. Everything I can bashed is bashed except supreme magicka names because it dosent script right when I change absorb spells to mystisim (god I cant spell today). Ill walk all around the map and just this little spot crashes. And Im pretty sure there are no unique landscapes in there that is conflicting and I do have all the compability patches (I got the OMOD for it). Also this is minor but when I boss it UOP and UOSP says use the MOBS version when using frans or FCOM. Do I need to use MOBS with FCOM? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 One last thing should UOP be bashed?Unless you are running FCOM, which has a very specific Bash tagging requirement, check plugins off in the Bashed Patch as they appear. The UOP should definitely be checked wherever it appears. Edit: If you did not have the UOP (supplemental) tagged in every section, many of its fixes were probably not implemented... Yeah I did all FCOM MMM OOO WARCRY and UOP is bashed but looking at my mods what is conflicting with it. Everything I can bashed is bashed except supreme magicka names because it dosent script right when I change absorb spells to mystisim (god I cant spell today). Ill walk all around the map and just this little spot crashes. And Im pretty sure there are no unique landscapes in there that is conflicting and I do have all the compability patches (I got the OMOD for it). Also this is minor but when I boss it UOP and UOSP says use the MOBS version when using frans or FCOM. Do I need to use MOBS with FCOM?Do not use the MOBS version of the UOP, and you should have OMOBS installed, not MOBS. Installing the stand-alone OMOBS patches takes care of the stat values, which makes an OMOBS version of the UOP unnecessary. Link to comment Share on other sites More sharing options...
durbin Posted July 31, 2010 Author Share Posted July 31, 2010 OK I got OMOBS in there. You got anything else up your sleeve that I may try. I mean its like WTH I can go everywhere on the map except in that general area. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 OK I got OMOBS in there. You got anything else up your sleeve that I may try. I mean its like WTH I can go everywhere on the map except in that general area.That sounds perfectly like the crash introduced in UOP whatever. When you did the clean update, you waited for the cell respawn and all that right? Try visiting later. UOP v3.2.9 should have fixed that crash, if my guess is right. I have no clue what else it could be. Link to comment Share on other sites More sharing options...
durbin Posted July 31, 2010 Author Share Posted July 31, 2010 OK I got OMOBS in there. You got anything else up your sleeve that I may try. I mean its like WTH I can go everywhere on the map except in that general area.That sounds perfectly like the crash introduced in UOP whatever. When you did the clean update, you waited for the cell respawn and all that right? Try visiting later. UOP v3.2.9 should have fixed that crash, if my guess is right. I have no clue what else it could be.OK Ill report back in about an hour Ill go around and hunt some. Link to comment Share on other sites More sharing options...
durbin Posted July 31, 2010 Author Share Posted July 31, 2010 Nope Looks like a reinstall dangit. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 Nope Looks like a reinstall dangit.I would not reinstall. I would just start a new game. This crash is to specific to be a random config issue. Start a new game (with your full mod list, including UOP 3.2.10), travel to that area, and see if the crash persists. Link to comment Share on other sites More sharing options...
durbin Posted July 31, 2010 Author Share Posted July 31, 2010 I guess Ill try again since I tried loading my save from the sewer gate and it still crashed. Ill try it later though dont feel like doing 45 minutes of work. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 I guess Ill try again since I tried loading my save from the sewer gate and it still crashed. Ill try it later though dont feel like doing 45 minutes of work.Starting a new game and teleporting to the area takes 45 minutes...?? Link to comment Share on other sites More sharing options...
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