thestoryteller01 Posted October 30, 2014 Share Posted October 30, 2014 I wanted to use the cheat heroes as sqaud leaders for an Ironman Long War game (just the chars without their special armor and weapons) but I strongly disliked the idea of an an all-male all-white elite, so I decided to tinker around. After a good start I thought it would probably be worth a mod offering a few bunches of customized heroes but I am stuck atm. Giving them different names/nicknames was the easiest part and I also found a simple way to give all heroes (except for Chris Kluwe) heads of my choice through the DefaultContent.ini. Since the heads are racially tied they come with the appropriate skin colour 1 which is automatically used for bare arms/hands (no idea why though). I also found a brutal backdoor to get rid of Walker's Fedora but I can't seem to find a way to change the hairstyles/helmets not to mention gender. if anyone who has allready looked into this could give me some advice I'd be grateful. Link to comment Share on other sites More sharing options...
Drakous79 Posted October 31, 2014 Share Posted October 31, 2014 I think you can define everything in XComStrategyGame.upk, class XGCustomizeUI, function CreateEasterEggCharacter: function CreateEasterEggCharacter(XGCustomizeUI.EEasterEggCharacter eChar) { local TInventory kLoadout; m_kSoldier.m_eEasterEggChar = eChar; m_kSoldier.m_kSoldier.kAppearance.iArmorDeco = -1; m_kSoldier.m_kSoldier.kAppearance.iArmorTint = -1; switch(eChar) { case 1: m_kSoldier.m_kSoldier.strNickName = SuperSoldierNickNames[0]; m_kSoldier.m_kSoldier.kAppearance.iGender = 1; m_kSoldier.m_kSoldier.kAppearance.iRace = 0; m_kSoldier.m_kSoldier.kAppearance.iHead = 107; m_kSoldier.m_kSoldier.kAppearance.iHaircut = -1; m_kSoldier.m_kSoldier.kAppearance.iFacialHair = -1; m_kSoldier.m_kSoldier.kAppearance.iSkinColor = 3; m_kSoldier.m_kSoldier.iCountry = 0; m_kSoldier.m_kSoldier.kAppearance.iFlag = 0; m_kSoldier.m_kSoldier.kAppearance.iLanguage = 0; m_kSoldier.m_kSoldier.kAppearance.iVoice = BARRACKS().m_kCharGen.GetNextMaleVoice(0, false); m_kSoldier.ClearPerks(); m_kSoldier.m_kSoldier.iRank = 7; m_kSoldier.SetSoldierClass(3); m_kSoldier.GivePerk(44); m_kSoldier.GivePerk(31); m_kSoldier.GivePerk(91); m_kSoldier.GivePerk(56); m_kSoldier.GivePerk(52); m_kSoldier.GivePerk(53); m_kSoldier.GivePerk(55); m_kSoldier.m_kChar.bHasPsiGift = true; m_kSoldier.m_bPsiTested = true; m_kSoldier.m_kSoldier.iPsiRank = 3; m_kSoldier.GivePerk(68); m_kSoldier.GivePerk(70); m_kSoldier.GivePerk(72); m_kSoldier.GivePerk(73); m_kSoldier.m_kChar.aStats[0] = 20; m_kSoldier.m_kChar.aStats[7] = 200; m_kSoldier.m_kChar.aStats[1] = 100; m_kSoldier.m_kChar.aStats[13] = 0; STORAGE().ReleaseLoadout(m_kSoldier); STORAGE().AddItem(65); STORAGE().AddItem(15); STORAGE().AddItem(13); kLoadout.iArmor = 65; kLoadout.iPistol = 13; TACTICAL().TInventoryLargeItemsSetItem(kLoadout, 0, 15); LOCKERS().ApplySoldierLoadout(m_kSoldier, kLoadout); break; <snip> Link to comment Share on other sites More sharing options...
thestoryteller01 Posted October 31, 2014 Author Share Posted October 31, 2014 Thanks for the information! So instead of editing an existing easter egg soldier I could also use one as ablueprint, create a new one with a "case 7" entry within the .upk and add it into the XcomStrategyGame.int, like p.e. SuperSoldierFirstNames[7]=EllenSuperSoldierLastNames[7]=RipleySuperSoldierNickNames[7]=Survivior Would that work? Link to comment Share on other sites More sharing options...
Drakous79 Posted October 31, 2014 Share Posted October 31, 2014 (edited) I think so. Also you would need to add more entries to: enum EEasterEggCharacter { eEEC_None, eEEC_Sid, eEEC_Ken, eEEC_Otto, eEEC_Joe, eEEC_Carter, eEEC_Chris, eEEC_MAX }; in XGCustomizeUI class and update function GetEasterEggChar(). Edited October 31, 2014 by Drakous79 Link to comment Share on other sites More sharing options...
thestoryteller01 Posted October 31, 2014 Author Share Posted October 31, 2014 I allready looked into the tutorials on editing a .upk file and honestly I'm not sure I'm up for hex-editing O_o Link to comment Share on other sites More sharing options...
Drakous79 Posted November 2, 2014 Share Posted November 2, 2014 (edited) It's not easy. You can try:UE Explorer + UPKUtils (using pseudo code)Scripting with UDKUPKModder Edited November 2, 2014 by Drakous79 Link to comment Share on other sites More sharing options...
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