R40k Posted July 31, 2010 Share Posted July 31, 2010 Title is the issue. I'm using FCOM and Exnem's Runeskulls (yes I'm using the FCOM runeskulls esp too) and for some reason I'm not finding a single rune skull. I've even been through quite a few dungeons (at level 10+) and even a couple of necromancer dungeons and still no runeskulls anywhere. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 Please, post your load order - http://tesivpositive.animolious.com/?page=know_how_to#PostYourLoadOrder If you are using MMM 3.7b3, you should not be using that FCOM plugin and Exnem's mod. Use MMM's Diverse Runeskulls Loot OOO instead. Did you add FCOM to an existing game, or is this a new build? If it is the former, right-click on your save and choose update NPC levels. Make sure you have been rebuilding your Bashed Patch, and flag the level list section as automatic. Make sure that MMM's plugin (or Exnem's original mod, if you do not use MMM 3.7b3) are present in that list. Link to comment Share on other sites More sharing options...
R40k Posted July 31, 2010 Author Share Posted July 31, 2010 I use BOSS so I don't see how it could be my load order, and yes I do have the MMM 3.7b3Here's my load order Active Mod Files: 00 Oblivion.esm 01 underdark.esm 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Items Add-On.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 HorseCombatMaster.esm 08 TRoN.esp 09 Unofficial Oblivion Patch.esp [Version 3.2.8] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp 0F Francesco's Optional Chance of More Enemies.esp 10 Francesco's Optional Leveled Guards.esp 11 Francesco's Dark Seducer Weapons Patch.esp 12 FCOM_Francescos.esp [Version 0.9.9] 13 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 15 MaleBodyReplacerV3.esp 16 KohdiAnduril.esp 17 RTFemaleReplacerV12.esp 18 Francesco's Mage Equipment.esp 19 ExnemRuneskulls.esp 1A FCOM_ExnemRuneskulls.esp [Version 0.9.9] 1B Bob's Armory Oblivion.esp 1C FCOM_BobsArmory.esp [Version 0.9.9] 1D Oblivion WarCry EV.esp 1E FCOM_WarCry.esp [Version 0.9.9] 1F Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 20 FCOM_Convergence.esp [Version 0.9.9] 21 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 22 FCOM_RealSwords.esp [Version 0.9.9] 23 CurseOfHircine.esp 24 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 25 FCOM_Archery.esp [Version 0.9.9] 26 OOO-WaterFish.esp [Version 1.34] 27 Knights.esp 28 Knights - Unofficial Patch.esp [Version 1.0.9] 29 FCOM_Knights.esp [Version 0.9.9] 2A mythsandlegends.esp 2B Bag of Holding.esp [Version 1.5.0] 2C Werewolf-Legends.esp 2D Alternative Start by Robert Evrae.esp 2E DeadlyReflex 5 - Combat Moves.esp 2F Oblivion XP.esp [Version 4.1.5] 30 cidnothump.esp 31 MiniMap.esp 32 UnderdarkMap.esp 33 Bashed Patch, 0.esp 34 Streamline 3.1.esp Also, I used a new save for FCOM and then added Runeskulls later after going to the testinghall and waiting about 5 or 6 days (I was reading at the time and figured I might as well wait a few more days just to be sure) and then updated NPC levels. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 BOSS is not perfect, but your load order look fine. It recognizes all of the FCOM modules. 19 ExnemRuneskulls.esp <-- Remove these, and install the appropriate MMM add-on, as I explained last post.1A FCOM_ExnemRuneskulls.esp [Version 0.9.9] Link to comment Share on other sites More sharing options...
R40k Posted July 31, 2010 Author Share Posted July 31, 2010 Yeah I replaced those two after I posted my load order with the MMM diverse runeskulls for OOO and took a quick trip to Elenglynn. Lo and behold, one of the chests had a runeskull in it! Thanks for the help, so far I've been pretty lucky with FCOM thanks to a combination of BOSS and Google, so this is the first real problem I've had with it. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 31, 2010 Share Posted July 31, 2010 Yeah I replaced those two after I posted my load order with the MMM diverse runeskulls for OOO and took a quick trip to Elenglynn. Lo and behold, one of the chests had a runeskull in it! Thanks for the help, so far I've been pretty lucky with FCOM thanks to a combination of BOSS and Google, so this is the first real problem I've had with it.You should deactivate the merged and import-only plugins. Rebuild your Bashed Patch afterward. It makes a difference when they are deactivated. There is no reason that those plugins need to ever be activated. Bash Plugin Colors Quick Reference - http://tesivpositive.animolious.com/?page=bash_plugin_colors_quick_reference Happy gaming!- Tomlong54210 Edit: wording Link to comment Share on other sites More sharing options...
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