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FCOM w/Runeskulls: Not finding any!


R40k

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Title is the issue. I'm using FCOM and Exnem's Runeskulls (yes I'm using the FCOM runeskulls esp too) and for some reason I'm not finding a single rune skull. I've even been through quite a few dungeons (at level 10+) and even a couple of necromancer dungeons and still no runeskulls anywhere.
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Please, post your load order - http://tesivpositive.animolious.com/?page=know_how_to#PostYourLoadOrder

 

If you are using MMM 3.7b3, you should not be using that FCOM plugin and Exnem's mod. Use MMM's Diverse Runeskulls Loot OOO instead.

 

Did you add FCOM to an existing game, or is this a new build? If it is the former, right-click on your save and choose update NPC levels. Make sure you have been rebuilding your Bashed Patch, and flag the level list section as automatic. Make sure that MMM's plugin (or Exnem's original mod, if you do not use MMM 3.7b3) are present in that list.

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I use BOSS so I don't see how it could be my load order, and yes I do have the MMM 3.7b3

Here's my load order

 

Active Mod Files:
00  Oblivion.esm
01  underdark.esm
02  Francesco's Leveled Creatures-Items Mod.esm
03  Francesco's Optional New Items Add-On.esm
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  FCOM_Convergence.esm  [Version 0.9.9a7]
07  HorseCombatMaster.esm
08  TRoN.esp
09  Unofficial Oblivion Patch.esp  [Version 3.2.8]
0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0D  Francesco's Optional Chance of Stronger Bosses.esp
0E  Francesco's Optional Chance of Stronger Enemies.esp
0F  Francesco's Optional Chance of More Enemies.esp
10  Francesco's Optional Leveled Guards.esp
11  Francesco's Dark Seducer Weapons Patch.esp
12  FCOM_Francescos.esp  [Version 0.9.9]
13  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
15  MaleBodyReplacerV3.esp
16  KohdiAnduril.esp
17  RTFemaleReplacerV12.esp
18  Francesco's Mage Equipment.esp
19  ExnemRuneskulls.esp
1A  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
1B  Bob's Armory Oblivion.esp
1C  FCOM_BobsArmory.esp  [Version 0.9.9]
1D  Oblivion WarCry EV.esp
1E  FCOM_WarCry.esp  [Version 0.9.9]
1F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
20  FCOM_Convergence.esp  [Version 0.9.9]
21  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
22  FCOM_RealSwords.esp  [Version 0.9.9]
23  CurseOfHircine.esp
24  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
25  FCOM_Archery.esp  [Version 0.9.9]
26  OOO-WaterFish.esp  [Version 1.34]
27  Knights.esp
28  Knights - Unofficial Patch.esp  [Version 1.0.9]
29  FCOM_Knights.esp  [Version 0.9.9]
2A  mythsandlegends.esp
2B  Bag of Holding.esp  [Version 1.5.0]
2C  Werewolf-Legends.esp
2D  Alternative Start by Robert Evrae.esp
2E  DeadlyReflex 5 - Combat Moves.esp
2F  Oblivion XP.esp  [Version 4.1.5]
30  cidnothump.esp
31  MiniMap.esp
32  UnderdarkMap.esp
33  Bashed Patch, 0.esp
34  Streamline 3.1.esp

 

Also, I used a new save for FCOM and then added Runeskulls later after going to the testinghall and waiting about 5 or 6 days (I was reading at the time and figured I might as well wait a few more days just to be sure) and then updated NPC levels.

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BOSS is not perfect, but your load order look fine. It recognizes all of the FCOM modules.

 

19 ExnemRuneskulls.esp <-- Remove these, and install the appropriate MMM add-on, as I explained last post.

1A FCOM_ExnemRuneskulls.esp [Version 0.9.9]

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Yeah I replaced those two after I posted my load order with the MMM diverse runeskulls for OOO and took a quick trip to Elenglynn. Lo and behold, one of the chests had a runeskull in it! Thanks for the help, so far I've been pretty lucky with FCOM thanks to a combination of BOSS and Google, so this is the first real problem I've had with it.
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Yeah I replaced those two after I posted my load order with the MMM diverse runeskulls for OOO and took a quick trip to Elenglynn. Lo and behold, one of the chests had a runeskull in it! Thanks for the help, so far I've been pretty lucky with FCOM thanks to a combination of BOSS and Google, so this is the first real problem I've had with it.

You should deactivate the merged and import-only plugins. Rebuild your Bashed Patch afterward. It makes a difference when they are deactivated. There is no reason that those plugins need to ever be activated.

 

Bash Plugin Colors Quick Reference - http://tesivpositive.animolious.com/?page=bash_plugin_colors_quick_reference

 

 

Happy gaming!

- Tomlong54210

 

 

Edit: wording

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