Amoramor Posted August 1, 2010 Share Posted August 1, 2010 Is it just the 'right click --> rename', or is it more complex? I was just about to upload a mod when I remembered that the name of the .esp file was stupid. Can I do it with the CS? Link to comment Share on other sites More sharing options...
Valkyrie Posted August 1, 2010 Share Posted August 1, 2010 This allows you to rename esp files if memory serves me correctly :confused: TESGecko Link to comment Share on other sites More sharing options...
Sarya Posted August 1, 2010 Share Posted August 1, 2010 I think you can freely rename them unless you use resources in .bsa. Renaming an already active one keeps it active but the game recognises it as a new one and erases progress with that mod, also screws up when something is really dependant on it (like a savegame with a race mod or a different .esp depending on the first). Link to comment Share on other sites More sharing options...
David Brasher Posted August 1, 2010 Share Posted August 1, 2010 You lose the connection to all your silent dialog or voiced dialog when you rename a mod. You can still rename mods, you will just have to reconnect everything, replace it, or suffer without. The folks at BOSS hate it when you rename a mod. Link to comment Share on other sites More sharing options...
Amoramor Posted August 3, 2010 Author Share Posted August 3, 2010 Ok, thanks for answering. I'll try that TESGecko thing and if it doesn't work, I'll just keep the old name. It doesn't have any dialogue though, since it's just a building mod, but I'll just leave it be in case I'm gonna screw it all up. Link to comment Share on other sites More sharing options...
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