olha2 Posted November 1, 2014 Share Posted November 1, 2014 Hello Nexus people. i'm looking for mods that enchant/reward playing as a mage more in oblivion. heres my current load order for no reason: Oblivion.esmAll Natural Base.esmArmamentarium.esmBetter Cities Resources.esmA_Bloody_Mess.esmToaster Says Share v3.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espLoadingScreensAddOn.espAll Natural.espAll Natural - SI.espImmersive Interiors.espDynamic Snow Accumulation - Better Cities Bruma by Xtudo.espImmersive Interiors - Bravil.espIdle Dialogue.espSounds of Cyrodiil.espAll Natural - Real Lights.espSee You Sleep DLL.espPortable Campsite - Quickstart.espFormID Finder4.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espEnhanced Hotkeys.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espSee You Sleep DLL - DLCVileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSounds of Cyrodiil - Mehrune's Razor Add-On.espDLCSpellTomes.espCrossbows of Cyrodiil.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSounds of Cyrodiil - Thieves' Den Add-On.espArmamentariumArtifacts.espTIE.espTalosBridgeGateHouse.espBrotherhoodRenewed.espCRTRenewed.esp(DC) Sutch Reborn.espKvatch Rebuilt.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espSounds of Cyrodiil - KOTN Add-on.espReclaimSancreTor.espAcademy.espBetter Dungeons.espA Bloody Mess - Bloody Fights.espATakesAll.espRealisticForceHigh.espSM_EnchantStaff.espMidasSpells.espDuke Patricks - Near Miss Magic And Arrows Alert The Target.espToaster Says Share Faction Recruitment.espbgMagicEV.espSupremeMagicka.espSM_ShiveringIsles.espBetter Cities - IC Imperial Isle.espKnights - Unofficial Patch.espbgMagicEVPaperChase.espbgMagicAlchemy.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espbgMagicLightningbolt.espBashed Patch, 0.espMaskar's Oblivion Overhaul.esp Link to comment Share on other sites More sharing options...
olha2 Posted November 7, 2014 Author Share Posted November 7, 2014 Bump Link to comment Share on other sites More sharing options...
JCP768 Posted November 7, 2014 Share Posted November 7, 2014 You've got some good magic mods already, a few I'd recommend are: Race Balancing Project ( makes races more balanced, unique, and interesting so if you are playing as a magey type race they will get more magicka and have more Mage related abilities. It also adds some new races to choose from, and it's made by the creator of LAME so they're meant to work well with each other... Lastly RBP makes running Integration: The Stranded Light a little easier.) speaking of which... Integration: The Stranded Light ( this mod is a huge quest mod seeped deeply in the elder scrolls lore and magic. It has you working with some peaceful Daedra that oppose the Oblivion invasion and are trying to make their own way in the world. There are also several side guilds and side quests that tie in to both the vanilla game and the main guild in the mod. It's 80+ quests with a heavy emphasis on choice, consequences, magic, lore, and characters. A lot of the quests can be solved multiple ways by using dialogue checks, magic, and some more obscure methods. It's basically the kind of quests that the mages guild should have been, instead of just generic dungeon crawls.)Originally Integration required RBP and LAME but there is a standalone version that doesn't require them, only issue is if you only have RBP or you only have LAME. You can run the Standalone version of Integration with LAME, it's just that the spell merchants from LAME will be displayed twice. Alternative you could just get RBP and use the version that has RBP and LAME as requirements.Integration Integrated:http://theelderscrolls.info/?go=dlfile&fileid=441 Integration: ( requires RBP and LAME)http://theelderscrolls.info/?go=dlfile&fileid=349 Audacious Magery ( allows you to use all of your spells regardless of your skill, but if you use a powerful spell and you aren't skilled enough to use it it can cause a number of negative effects in you. If you use a master level spell when you're a novice it will probably kill you. It adds a lot of experimentation and fun risk to the default magic system Conduit magic ( it allows you to enchant your weapon with your spells on the fly. It even works fairly well with some of the scripted spells from Midas magic) Fearsome magicka ( it's like Midas magic but its spells are a little more complex since it uses obse and other methods that Midas doesn't. For instance fearsome Magicka has a true time stop spell and a few other interesting and unique spells. Link to comment Share on other sites More sharing options...
olha2 Posted November 10, 2014 Author Share Posted November 10, 2014 You've got some good magic mods already, a few I'd recommend are: Race Balancing Project ( makes races more balanced, unique, and interesting so if you are playing as a magey type race they will get more magicka and have more Mage related abilities. It also adds some new races to choose from, and it's made by the creator of LAME so they're meant to work well with each other... Lastly RBP makes running Integration: The Stranded Light a little easier.) speaking of which... Integration: The Stranded Light ( this mod is a huge quest mod seeped deeply in the elder scrolls lore and magic. It has you working with some peaceful Daedra that oppose the Oblivion invasion and are trying to make their own way in the world. There are also several side guilds and side quests that tie in to both the vanilla game and the main guild in the mod. It's 80+ quests with a heavy emphasis on choice, consequences, magic, lore, and characters. A lot of the quests can be solved multiple ways by using dialogue checks, magic, and some more obscure methods. It's basically the kind of quests that the mages guild should have been, instead of just generic dungeon crawls.)Originally Integration required RBP and LAME but there is a standalone version that doesn't require them, only issue is if you only have RBP or you only have LAME. You can run the Standalone version of Integration with LAME, it's just that the spell merchants from LAME will be displayed twice. Alternative you could just get RBP and use the version that has RBP and LAME as requirements.Integration Integrated:http://theelderscrolls.info/?go=dlfile&fileid=441 Integration: ( requires RBP and LAME)http://theelderscrolls.info/?go=dlfile&fileid=349 Audacious Magery ( allows you to use all of your spells regardless of your skill, but if you use a powerful spell and you aren't skilled enough to use it it can cause a number of negative effects in you. If you use a master level spell when you're a novice it will probably kill you. It adds a lot of experimentation and fun risk to the default magic system Conduit magic ( it allows you to enchant your weapon with your spells on the fly. It even works fairly well with some of the scripted spells from Midas magic) Fearsome magicka ( it's like Midas magic but its spells are a little more complex since it uses obse and other methods that Midas doesn't. For instance fearsome Magicka has a true time stop spell and a few other interesting and unique spells.Thank You Link to comment Share on other sites More sharing options...
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