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Dungeon idea for modders


Randomactss

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The dungeon will kinda be like Rusty's Dungeonbut unlike that one PLEASE do not stop after the second floor. *He made 3 floors but only populated 2 of them and there is a missing key so you have to use a unlock command*

 

 

For those who do not feel like reading up on that mode I will explain what it is:

 

 

It is a dungeon that gets harder the lower that you go.....

 

*Important Note* Please include at least 2 torches per a level and traps that get progressively more "hidden" and less predictable as you go down lower. If you do this I will give you a AAA+++ ratting and will tell everyone I know that plays oblivion about your mod. *With your permission*

 

 

First Floor: Basic bandits most people should be able to clear without to much problem even with very bad gear/low level.

 

Second Floor: *First traps should start to appear* Its not longer just bandits there should now be some ringleaders and and some mages. This floor should have the first "Boss" 3 ogres in a room with a boss chess or something would be suitable.

 

Third Floor: Stronger humanoid mobs then the ring leaders, hardness should be comparable to the last boss. For the boss there should be 2 orges + 2 more strong mobs.

 

*These are all the ideas that I could come up with off the top of my head but feel free to scrap my level design and put something better just keep the progressively harder part in.*

 

*Also I think this would best fit in a cave but its not the end of the world if you make it in a different type of dungeon*

 

*One more thing I would like to add, I don't know if its like this by default.. but there needs to be a reset time for the dungeon or a button to press to reset it*

 

To reach me please email me at [email protected],

 

 

Thanks! happy

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