Randomactss Posted August 1, 2010 Share Posted August 1, 2010 The dungeon will kinda be like Rusty's Dungeonbut unlike that one PLEASE do not stop after the second floor. *He made 3 floors but only populated 2 of them and there is a missing key so you have to use a unlock command* For those who do not feel like reading up on that mode I will explain what it is: It is a dungeon that gets harder the lower that you go..... *Important Note* Please include at least 2 torches per a level and traps that get progressively more "hidden" and less predictable as you go down lower. If you do this I will give you a AAA+++ ratting and will tell everyone I know that plays oblivion about your mod. *With your permission* First Floor: Basic bandits most people should be able to clear without to much problem even with very bad gear/low level. Second Floor: *First traps should start to appear* Its not longer just bandits there should now be some ringleaders and and some mages. This floor should have the first "Boss" 3 ogres in a room with a boss chess or something would be suitable. Third Floor: Stronger humanoid mobs then the ring leaders, hardness should be comparable to the last boss. For the boss there should be 2 orges + 2 more strong mobs. *These are all the ideas that I could come up with off the top of my head but feel free to scrap my level design and put something better just keep the progressively harder part in.* *Also I think this would best fit in a cave but its not the end of the world if you make it in a different type of dungeon* *One more thing I would like to add, I don't know if its like this by default.. but there needs to be a reset time for the dungeon or a button to press to reset it* To reach me please email me at [email protected], Thanks! happy Link to comment Share on other sites More sharing options...
Randomactss Posted August 2, 2010 Author Share Posted August 2, 2010 Am I the only one that thinks this is a good idea? :wallbash: Link to comment Share on other sites More sharing options...
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