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NifSckope Work


SaintAnon

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I posted this a few days back an UK47 said he would do it but after I messaged him the .nif I never heard back from him...

 

I have been customizing some armors by removing the parts I do not want than merging them with nifsckope. I do not know how to attach the nodes properly to make them function and appear ingame. Please could someone who knows there way around nifscope attach them, I'm about at my wits end here...

 

Here's the .nif uploaded to multiupload

 

http://www.multiupload.com/QHMO9NEIMP

 

Here's the individual pieces before I copy/pasted the branches onto the cuirass along with a ingame picture were I am using each piece as a individual armor piece, this eats up slots like crazy though which is the main reason I'm trying to merge them.

 

http://i843.photobucket.com/albums/zz359/Team_NSA/Bethesda/Oblivion/Mods/NifScopeCompilation.jpg

 

I know this will probably only take a second for someone that knows how to do it but I do not, my NifSckope knowledge ends at remove and copy paste branch... Please someone I have not even felt like playing lately because of how much I want this done...

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http://cs.elderscrolls.com/constwiki/index.php/Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP

 

Be well, sleep well, fight well, live long.

~Ranokoa

 

"Help them help themselves" "They don't need fish, they need a fishing pole" "I like the way your rear puts a smile on my face". A couple of quotes that went through my head from the book World War Z, and my own perversions, after reading your post. Personally, I do not know how to help you other than this, but I hope it does help.

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I do not need them retextured I need to attach the pieces I moved over to this nif to its skeletal structure so they will function in game.

 

useful link for later viewing though, thanks.

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The job seems a bit hard for just nifskope. Time to learn max or blender! There are a lot of tutorials... Basically you load a skeleton, import your armor (it'll automagically attach to the good bones), delete what you don't like, import next piece etc. After you export your .nif without animation and remove the bones you don't use. Then it's a matter of adding the nif to an armor object in the CS and select relevant slots.
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I posted this a few days back an UK47 said he would do it but after I messaged him the .nif I never heard back from him...

Huh?

As for the link, would you please check your PM's again xD

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