Devedev Posted August 2, 2010 Share Posted August 2, 2010 Basically, I've tried everything to get this to work. I have several opposing AI factions in one room (a battle royale situation) and I need them to remain disabled or combat disabled or something so they don't all kill one another before I can arrive. It boils down to; I need some help on making the AI freeze/ignore each other/combat disable until I walk into the room via a linked door. HELP! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 2, 2010 Share Posted August 2, 2010 I guess initially disabled didn't work for some reason? You could also make their factions friendly ,and use the trigger box to set them as enemies when you arrive. Link to comment Share on other sites More sharing options...
Devedev Posted August 2, 2010 Author Share Posted August 2, 2010 I don't know why exactly initially disabled didn't work. I set the XMarker and linked it to the NPCs, but they still killed each other even when I put the trigger because of some scripting error to the effect of "only references allowed here". It is rather annoying. Link to comment Share on other sites More sharing options...
Devedev Posted August 2, 2010 Author Share Posted August 2, 2010 Also; what would the script be to make them enemies like that? They're the big "M" enemies, if that makes a difference. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 2, 2010 Share Posted August 2, 2010 Setenemy Faction1 Faction2 http://geck.bethsoft.com/index.php/SetEnemy Link to comment Share on other sites More sharing options...
Devedev Posted August 2, 2010 Author Share Posted August 2, 2010 Soooo many thanks, Quetz! You're my GECK Guru! *bows* Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 2, 2010 Share Posted August 2, 2010 You will exhaust my knowledge soon enough, grasshopper. Link to comment Share on other sites More sharing options...
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