SpacemanSpIiff Posted August 2, 2010 Share Posted August 2, 2010 My topic title pretty much caps what this is about. When I am approaching objects in the wasteland (like destroyed houses, power lines, bridges....rocks) that where once in the distance and rendered with a LOD mesh, the LOD mesh does not disappear and overlaps with the normal mesh. This only happens to objects that are loaded first as an LOD mesh in the distance. If I load up the game next to something, it will appear fine. Below I will post my load order and a screenshot of what I am talking about http://img691.imageshack.us/img691/1176/fallout3201008021326577.jpg Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm Unofficial Fallout 3 Patch.esm Destruction.esm CRAFT.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm (Inactive) Mart's Mutant Mod.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp CRAFT - Activation Perk.esp CALIBRxMerchant.esp Destruction - Main - Statics.esp FOOK2 - Main.esp! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp (Inactive) FOOK2 - Mothership Zeta.esp (Inactive) MyFOOK2 - No Rape Victims.esp MyFOOK2 - Black & White Tranquility Lane.esp FOOK2 - [DESTRUCTION] Main - Statics.esp (Inactive) WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WMKAA12Shotgun.esp Tactical Vest CIRAS.esp Dragonskin Tactical Outfit.esp DragonskinBonusPack.esp CALIBR Ammo Schematics - CRAFT.esp Alternate Start - Roleplayers.esp (Inactive) EVE.esp EVE Operation Anchorage.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp dD-Full Screen Blood.esp dD-More Gore.esp dD-More Gore-BrokenSteel.esp dD-More Gore-The Pitt.esp dD-Reduced Ragdoll Force.esp dD-Smaller Wounds.esp dD-Smaller Spatters.esp Fellout-Full.esp FO3 Performance Enhancer.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. 100REPTraders.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. F.O.W.E.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 Main [Hotfix].esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The Groovatron.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 - RH_IronSights.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EnhancedChildren.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AliciasCuteShop.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Childhood Beginning.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AliciasCuteShopDoorOverride.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PittPlugin.esp! This plugin depends on master 'rh_ironsights.esm', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Tactical Vest CIRAS - Vendor Restock Script.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PointLookoutPlugin.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_VanillaPlugin.esp! This plugin depends on master 'rh_ironsights.esm', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBRmunitions_FOSEnhancements.esp! This plugin depends on master 'xcalibr.esm', which is loading after it in the load order! This plugin depends on master 'xcalibrmunitions.esp', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IRONSIGHTS.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBRmunitions.esp! This plugin depends on master 'xcalibr.esm', which is loading after it in the load order* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. KillableKidsNormalHealth.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. KillableKidsNormalHealthOptional.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CrossRepairArmor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CrossRepairWeapons.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBR.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. xCALIBR_override.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The Groovatron_AS.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. F.O.W.E- FelloutPatch.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. M1903_rifle.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Zombie Apocalypse.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Realistic Death Physics.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AsharasHairConversionsForFemales_v01.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. AsharasHairConversionsFemaleLessShiny_v01.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. eyesaddon.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 DIK [Hotfix].esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. 7-Day-Respawn.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Ammo Box Respawn.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. 1alexscorpionsnipergear.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Enclave Ammo Box Respawn.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. medkit and toolbox respawn.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted August 2, 2010 Author Share Posted August 2, 2010 Little bit of an update. I narrowed it down to F.O.W.E (fallout winter edition) causing the problem. I'm working to resolve it now. Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted August 5, 2010 Author Share Posted August 5, 2010 Little bit of an update. I narrowed it down to F.O.W.E (fallout winter edition) causing the problem. I'm working to resolve it now. Still having trouble with this. it happens only to some LOD meshes, and not others....any help please? Its appreciated. Link to comment Share on other sites More sharing options...
Nimboss Posted August 5, 2010 Share Posted August 5, 2010 It can be a lot of reasons, dependencies and settings and so on and so forth that make your game stuck with lowpoly LODs. I messed around with this for a while (when creating new world spaces) and one solution is to make the .esp into an .esm (if that one uses new or edited LOD objects). I got the impression .esm has another run level and supports new/changed LOD fully(although little is found if this actually is the case compared to .esp). Anyhow from getting stuck LOD objects here and there they disappeared completely. If nothing else helps it could be worth a try. Link to comment Share on other sites More sharing options...
ecksile Posted August 5, 2010 Share Posted August 5, 2010 I deal with this problem as well but i use all self made mods with the exceptions of like 2-3 and i only have like 10 mods total. None mess with LOD and this just started recently so it might not be linked to a mod...the game doesn't purge its memory very well so I'm guessing the LOD's are simply unpurged left over memory and their stacking...why its just started recently i have no idea...I think i had seen somewhere on the nexus someone had successfully found a way to purge the cell buffers so you might wanna try that mod. I do know my gfx card is dying and has a burnt memory module so it just could be a symptom of it getting worse...But i deal with more glitches then just this so our problems may differ. Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted August 6, 2010 Author Share Posted August 6, 2010 Thanks for the the help, though the problem still exists. I know for a fact that it is fallout winter edition doing this, un-checking the .esp is fixing the problem, but taking out the mod of course. I think there's nothing I can do until the author decides to fix it. Though I could be wrong and its something I did wrong in installing the mod. Link to comment Share on other sites More sharing options...
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