xmirko Posted November 2, 2014 Share Posted November 2, 2014 Hello. I recently started messing around with GECK and Creation Kit and so far I didn't have any major issues that i couldn't resolve on my own. So, I said to my self that i should test what i learned so far and make a working Vault, fully cluttered, with enemies and such, so I opened up an already existing Vault (Vault 11) to analyze the cluttering pattern and to learn the kit itself used for Vaults. But, when I opened the first cell of the Vault 11 (vault11a to be specific) I found that 1/3 of the cell is missing. Now, I am not sure whether or not that is an intended design to increase the performance, but I find it weird. In-game, it's there and it works fine, but when I view the same cell in GECK I can't see a thing, plus, a navmesh is also there so it should appear - but it doesn't. Here is what I mean:http://i.imgur.com/Vzgwaek.png In-game:http://i.imgur.com/E4AhKSc.png The NavMeshes are there:http://i.imgur.com/LA84Ghe.png Any help or even a tip would be greatly appreciated. Best regards,xmirko Link to comment Share on other sites More sharing options...
xmirko Posted November 2, 2014 Author Share Posted November 2, 2014 So, it appears that GECK enabled Multibounds for some reason and that is why I couldn't see a thing. Anybody else having this issue edit your GECKCustom.ini and in [General] set bUseMultibounds=0. Link to comment Share on other sites More sharing options...
Recommended Posts