ichiyamamoto Posted August 2, 2010 Share Posted August 2, 2010 Are there any mods out there or anyone willing to create animations for dyingnpcs/players? Like dying from a poisoned apple have the npc go all hysterical andgrab their throat or something? A little melodrama rather than just dropping dead? I don't like how a poison apple being eaten does nothing to concern the victim. They just sit thereas if nothing happened. Can't they taste the difference? No vomiting? choking? Link to comment Share on other sites More sharing options...
Ranokoa Posted August 3, 2010 Share Posted August 3, 2010 I'm unsure if it's been done, but you can always think of it this way: The poison slowly works its way up the blood stream without pain, and the "countdown" of health is just a "countdown" until it reaches the brain. At which point they don't even have enough time to realize they are poisoned before they die. Little things like this help me not pull my hair out with the unrealistic features of Oblivion. Be well, sleep well, fight well, live long.~Ranokoa Link to comment Share on other sites More sharing options...
Norinvaux Posted August 3, 2010 Share Posted August 3, 2010 This might be possible, but only for the player character (as far as I know). you could just get a good animator to make a dying animation, then have a scipt to make it play when the PC eats a poisoned apple. Link to comment Share on other sites More sharing options...
Bonesz Posted August 3, 2010 Share Posted August 3, 2010 I actually really like TC's idea... I mean, not every single thing that kills a person in this world causes instant death. I think it would be a little interesting if characters died a little slower then just ragdolling for every single attack. I mean I think it just looks ridiculous to see a character dying instantly to something small like a rat or a mudcrab. Or also drowning... If your underwater and you start drowning, you struggle a little first before you die, right? And even magic too. No one dies instantly when set on fire. Anyways, yeah... I like TC's idea. Link to comment Share on other sites More sharing options...
ichiyamamoto Posted August 3, 2010 Author Share Posted August 3, 2010 wait, who's TC? Link to comment Share on other sites More sharing options...
kaseybunny27 Posted August 3, 2010 Share Posted August 3, 2010 TC means Topic Creator. Also, this sounds like a good idea, but the scripting for such a thing must be horrendous. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 3, 2010 Share Posted August 3, 2010 That only depends on how you go about the scripting. (IE what commands you use, functions, if it uses OBSE... etc....) Link to comment Share on other sites More sharing options...
Grumpf_be Posted August 3, 2010 Share Posted August 3, 2010 It will actually be quite simple:Create a dying animation special-idle give it "NPC is using poison apple condition". Loop the last frames while waiting for the poison to kill the vicitm.Modify poison apple script to force the idle...Done. Link to comment Share on other sites More sharing options...
UK47 Posted August 3, 2010 Share Posted August 3, 2010 I'll do it as feature for my project OblivionReanimated. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 3, 2010 Share Posted August 3, 2010 Told you it only depended on how you script it lmao. :P Link to comment Share on other sites More sharing options...
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