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BFG's Swap Broken Armor or Weapons; & Item Health Scales Encha


BFG99

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Great! Let me know what you think Nealus. I've really enjoyed working on this mod, and appreciate any feedback.

 

I just posted a revised version, 1.61, to fix a couple of particularly nasty bugs that snuck their way into 1.60. Under the right circumstances, 1.60 could have caused a Crash to Desktop!

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I've made a few more updates since this morning. I have a test version, 1.62b2, posted which hopefully fixes some remaining issues with:

--Hotkeyed weapons/armor not working correctly

--Conflict with the mod COMBAT ARCHERY

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Version 1.65 has been released! I upgraded the mod to use OBSE 19's new features, and fixed numerous issues with the Weapon Reequip script, including (I believe!) every bug reported to date.

 

Unfortunately, due to a flaw I discovered in OBSE 19 - Beta 2, you must have OBSE 19 - Beta 3 or better installed to safely use the Weapon ReEquipping! Since Beta 3 isn't widely available yet, I've turned that feature OFF by default in this new release.

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New version posted. By request, 1.66 is also compatible with OBSE 18 (so you don't have to install a beta version of OBSE to use the mod!).

As usual, any bug reports, suggestions or votes would be appreciated.

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Well, I couldn't help myself. :)

With apologies to those who downloaded 1.66 earlier today, I just posted a new version, 1.70. It adds one new feature: worn clothing can give a small amount of protection, depending on how heavy it is and what part of the body it covers. The heaviest clothing is equivalent to Fur Armor.

 

I also made one minor fix to 1.66 that might fix the issue a few people have been having with NPCs' armor or clothing sometimes unequipping inappropriately.

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