Jump to content

How To Make Mods


WarKirby3333

Recommended Posts

I have tried to lern how to script by a guide on that site that you linked but the scripting is to hard.

I would like to do a quest but the scripting URGH.

 

Is there a easier way to make a quest or script cause i dont get a poo when i tried to follow the guide?

I did that they said but i dont get why we did it and then its no reason to do it.

Link to comment
Share on other sites

  • Replies 50
  • Created
  • Last Reply

A lot of my meshes and texture files are missing. Anyone with the same problem? I am trying to make a staff looking like a scythe. And since "Scythe" is a ingame object there must be a meshesfile somewhere to prevent it from looking like a big yellow "!". When i'm in the CS, i cant find anything but the meshes to the mods i've downloaded.

 

Desperatly need help.

Link to comment
Share on other sites

To change colors and textures of items, nVidia released a free Photoshop plugin.

http://developer.nvidia.com/object/photosh...ds_plugins.html

Should help simplify changing weapons, walls, clothing, etc.

 

They also have "DDS Utilities", which I haven't played with, but seems to be of not so much value for what we're doing.

 

.NIF files (GamyBryo format) are harder, and require you have some skills in 3D modeling.

But there are opensource free plugins to do so, most notably for Maya.

http://sourceforge.net/projects/niftools

If that's not your style, here's one for 3D Studio Max 4 (untested):

http://www.uesp.net/file.shtml?morrow/file...ortermax4.x.zip

 

With that you can create your own 3D objects, walls, floors, etc, and combined with the .dds plugin you can create completely unique content.

Link to comment
Share on other sites

on all my mods like a dungen the Entrence is high up the floor is very low and the rest are like in the mid not tohcing dose that matter (Like they are floting over each other)

 

Sorry If no one can understand :wacko:

Link to comment
Share on other sites

Probably. If your architectue pieces are not contiguous, you'll be able to see it in the game. Black holes, cracks, missing corners, etc. And it likely makes a spot that moving objects can get stuck in. Nothing would piss off a player more than walking through your dungeon and getting trapped.

The render window is a little wierd to use at first, but try to make sure everything lines up nicely with no gaps.

Link to comment
Share on other sites

  • 2 weeks later...
Ok, the site is a good way to learn to use the CS, but i didn't see any "How to enchant your weapons/armor/rings etc." So, is there anyone here who can give me a tiny step by step tutorial to make, say "The One Ring" from LOTR looking like the weatherlet cirklet and with some assorted enchantments.
As for what specific spell combination you want, I have no idea, since you didn't specify it.

To make a new enchantment:

Click on the Object Window to bring it to the front.

Expand the "Magic" branch, and then the "Enchantment" sub-branch.

Right-click on the window with all the enchantments, and select "New"

Enter whatever ID you want. Make it something that indicates the purpose.

Open the "Type" pulldown, and select "Apparel".

Right-click on the "Effects" window, select "New", and select the spell effect, magnitude, duration (for some reason, this is available for Apparel. I would think that 0 would be Constant, but the cost does not seem to reflect this.) and, for Fortify Att/Skl, Actor Value.

Click OK.

Open the Items/Clothing sub-branch. Click on Ring.

I believe the piece you wanted to use is the "Weatherward Circlet". Click on the "Name" bar, at the top of the window. This will sort the items by name. Scroll down to the one you want,

Right-click on it, and select "Edit", or just double-click. This will bring up a window that lets you change ID, name, enchantments, and other stuff. DO NOT TOUCH THE MODELS OR ICONS, AS YOU WILL NOT BE ABLE TO GET THEM BACK WITHOUT UNPACKING YOUR .BSAs.

First, change the ID. Again, it should indicate the purpose. Then change the name to whate'er you want it to be.

Now, select the "Enchantment" pull-down. Type the first letter of your enchantment's ID, this will jump to that letter. Select your enchantment.

If you wish, you may change the weight, value, and RightRing/LeftRing. Don't change anything else.

Once all the settings are as you wish, click "OK". You will be asked if you wish to create a new form. Select Yes.

Now, you need to place the ring. Given your next post, I assume you know how to do this.

Well, i got a problem with the CS. I am trying to save a little mod of mine but it turns out that: File 'Myhouse.esp' is a master or is in use. Please select another file to save to.

 

the problem is that i don't know how to change the file to save to.

 

by the way, is it possible to make arrowkegs(don't know if that's the name of it), anyways, when you drop several arrows they appear in those neat little kegs of some sort. How can i get those in the CS?

You probably didn't set it as the active file.

Those 'kegs' are called quivers. They are at|---|Ehh, my CS is going sluggy. Going to restart it, and then I'll see about the rest of this.

Ok, it IS because it wasn't the active file.

Can't seem to find quivers. NEXT!

 

I am trying to add weapons to unarmed NPCs as well as change some clothing on them around. How do I do this?

In the Object Window, go to Actors/NPC, select the appropriate race, select gender, and find the NPC you want.

Double-click to open the edit box.

Select the Inventory tab.

Now, put the window somewhere off to the side, and go back to the Object Window.

Go to Items/Weapons, select the material, and find the weapon you want.

Resize the windows so that both the weapon and the NPC's inventory list are visible.

Drag the weapon to the inventory window.

To remove an item, select it in the inventory window, and hit the Delete key.

 

But how do i change the "look" (sorry for my english) on a item to example a armor .

It stands nif file but whata hell is a nif file and how do i create a new nif file?

How do i make my own nif file?

 

If i want to chane the color on a armor how do i do then?

 

A .NIF file is a NetImmerse/Gamebryo mesh. I can't help you make your own, but you can use TES4BSA to unpack the default meshes and textures (as well as sounds, and that stuff), and NIFSkope to view and retexture them.

 

TES4BSA linked here

NIFSkope here

 

If i want to chane the color on a armor how do i do then?

 

I realyl don't much idea on how to, you need a plugin for PSP or PS that will edit and save DDS files I presume...don't ask me I'm just a newbie in modding. ;D

Don't waste money, use The GIMP.

 

DDS plugin for GIMP

Alternate link, to same site. (Near the bottom of the page)

 

A lot of my meshes and texture files are missing. Anyone with the same problem? I am trying to make a staff looking like a scythe. And since "Scythe" is a ingame object there must be a meshesfile somewhere to prevent it from looking like a big yellow "!". When i'm in the CS, i cant find anything but the meshes to the mods i've downloaded.

 

Desperatly need help.

Use TES4BSA, above.

 

To change colors and textures of items, nVidia released a free Photoshop plugin.

http://developer.nvidia.com/obje

ct/photosh...ds_plugins.html://http://developer.nvidia.com/obje

ct...ds_plugins.html

Should help simplify changing weapons, walls, clothing, etc.

 

They also have "DDS Utilities", which I haven't played with, but seems to be of not so much value for what we're doing.

 

.NIF files (GamyBryo format) are harder, and require you have some skills in 3D modeling. But there are opensource free plugins to do so, most notably for Maya.

http://sourceforge.net/projects/niftools

If that's not your style, here's one for 3D Studio Max 4 (untested):

http://www.uesp.net/file.sht

ml?morrow/file...ortermax4.x.zip://http://www.uesp.net/file.sht

ml?mor...ortermax4.x.zip

 

With that you can create your own 3D objects, walls, floors, etc, and combined with the .dds plugin you can create completely unique content.

Maya and 3DSMAX are...rather expensive. You'd be better off to use Blender and try to find someone with 3DSMAX who's willing to convert it for you.

 

on all my mods like a dungen the Entrence is high up the floor is very low and the rest are like in the mid not tohcing dose that matter (Like they are floting over each other)

 

Sorry If no one can understand :wacko:

 

<quote name='Black Arrow' date='Aug 20 2006, 09:38 AM' post='163762'>

How do I get pieces to move up and down?

</quote>

 

For vertical movement, hold the 'z' key down.

If objects aren't properly aligning, check whether Snap to Grid is on or off.

 

Unfortunately, I'm too lazy to go through the OP's linked site and see if these are answered there.

 

It appears I have broken the quotes.

Second analysis: It appears that there is a maximum number of quotes. Either one of the last two works, but not both together. Therefore, I have replaced the last quote's '['s with '<'s.

 

Dark0ne, we have a problem.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...