GBHis Posted October 11, 2006 Share Posted October 11, 2006 Yeah, sure! First, you need to use the HEX-ID (01000ce9, for example.) of your item. Second, you need to know the load-order of your mod. The second one goes up (02000ce9, 0A000ce9, etc.). Which you already know, as you've read my tutorial! ;) Be sure to check out this tutorial! It makes everything much easier.And, as a bonus, you can use "STRING-IDs" in scripts (like MyItem instead of 01000ce9)! Link to comment Share on other sites More sharing options...
insanemainframe Posted October 12, 2006 Share Posted October 12, 2006 First, you need to use the HEX-ID (01000ce9, for example.) of your item. Got that, hence..."Item ######## not found for parameter ObjectID" ObjectID is found in the "hidden" or collapsed column after the Editor ID column, and in the CS called FormID Second, you need to know the load-order of your mod. The second one goes up (02000ce9, 0A000ce9, etc.). Actually, on mine, it goes up by last digit, 01000ce6, 01000ce7, 01000ce8, etc. By why is this important? Other than to know what your item's number is? Which you already know, as you've read my tutorial! ;) Not sure if I've read that one or not, but if it was the tut on making objects, well, it was unhelpful, sorry. Most of the window stuff in item/spell creation is pretty self explanatory, really; a tut with more detail on the steps or workings of the very beginning of the actual file creation (as opposed to item creation) and what it actually means and what it does would have been better, IMO. My big problem is that whole "Active File" thing, and how to create a functional esp...I'm probably missing something very, very obvious or devious, lol. Be sure to check out this tutorial! It makes everything much easier.And, as a bonus, you can use "STRING-IDs" in scripts (like MyItem instead of 01000ce9)! LOL! You proved you are indeed a programmer, hehehe. No offence - I hold programmers in the highest regard. Only a programmer would think that creating scripts is easier than typing in 25 keystrokes...Not to mention that scripting is way above my ambitions and abilities (yes, I could copy what you have there, but I am lazy) - I just want some customized clothes and weapons, and anything above that is unneeded for my use and enjoyment. Thanks for your reply :) And enjoyed your signature pun, lol. Link to comment Share on other sites More sharing options...
Abramul Posted October 12, 2006 Share Posted October 12, 2006 Oops, missed noticing that your FormID question was answered. If you want to add >=1 of a variety of items, a script would be more effective than typing all of them into the console. Link to comment Share on other sites More sharing options...
v12vanquish135 Posted November 14, 2006 Share Posted November 14, 2006 sorry to bother but i have a problem (probably nothing to you, but i'm noob in moding ^^;;) so i made a face with facegen and i just want to know how to use is in game. i know it as to do with the esp and dds files, but i don't know where to go from there. i looked in the link you sent but i just can't find it. so if someone could tell me or give me a link to a article that tells me, it would be appreciated! Link to comment Share on other sites More sharing options...
Abramul Posted February 15, 2007 Share Posted February 15, 2007 Is there a function analogous to Morrowind's Move function, or is it necessary to use a combination of SetPos and GetSecondsPassed to get a fixed speed independent of framerate? Link to comment Share on other sites More sharing options...
elpiggo Posted February 20, 2007 Share Posted February 20, 2007 Aaaaah. I remember the first time i opened the CS.How was I supposed to know you had to load Oblivion.esm? Link to comment Share on other sites More sharing options...
HawkFest Posted August 3, 2007 Share Posted August 3, 2007 I have a question for which I am sure many would like an answer but didn't bother to ask :unsure: ... Since I didn't find any clear answer, here it is: Changing the race/face of a companion from a mod that has its own voice files (dialogs)... I am trying to use the CS so as to change one of my companion looks - it is Neeshka, but I guess the same could apply to other distinct companions out there. All I did was to change her race to Breton... But all voices are gone (except for those common NPC dialogs, using the Breton voice). Is there a way to change her race and keep her voice files active? I wouldn't mind if she switches her voice tone from Breton to Dunmer here and then, I just would like to know how I can assign specific voice files to some specific dialogs, whatever the race, since it seems (I don't know for sure) that the voice files included only work IF she is a Dunmer/Elfe female... Until then I get only textual dialogs. Thanks. Link to comment Share on other sites More sharing options...
Povuholo Posted August 3, 2007 Share Posted August 3, 2007 Dialogue files are sorted by race. You could reassign all the files manually by first generating a sound file yourself and then replacing it with the sound file. But that means you'll have to do this for every line of dialogue the npc has.----------There's another way which is easier, but I'm not sure if it works. From your data folder, go to sound->voice->Mod Name.esp->[Original race]->F, and copy all the dialogue that belongs to Neeshka. Then go to Mod Name.esp->Breton->F, and paste the files there. If the Breton and F folder doesn't exist already you'll have to create it yourself. I can't guarantee that this works though. Link to comment Share on other sites More sharing options...
margath156 Posted September 6, 2007 Share Posted September 6, 2007 hey anyone here no how to make armor?? Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted September 6, 2007 Share Posted September 6, 2007 hey anyone here no how to make armor?? If you follow the link in the first post, you'll find that theres at least one excellent tutorial on how to make armor on that site. And why isn't this thread pinned anymore? It is so useful... Link to comment Share on other sites More sharing options...
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