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Fallout Collectors Edition with FWE crash after 5-10min


Salavat

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I'm new to this site but I have to say it's amazing. Fallout 3 was one of my all time favorites and this site really helped rejuvenate the game for me. But...

 

Before I get started here are my specs...

 

Windows 7 64bit ultimate

Core i5 750 (not overclocked)

8 gigs of ram

4870x2 (the single card not 2 4870s :D)

fallout 3 collectors edition (I believe it came patched to 1.7 because I didn't patch a thing)

 

...

 

The game ran fine till I modded it. Came across a video here:

 

There are 4 parts of it all of which I followed verbatim.

 

- fixed the ini for quad core

- archive invalidation

- FOMM

-FOSE

-FO3 editor

 

I installed all of the mods on the video plus 2

-FWE

-MMM

-EVE

-Project Beauty

-WMK

- all of the FOIP patches

 

...

 

These are the mods I added...

 

-Fellout

- NMC's Texture Pack

 

Again, I followed all of the instruction and my load order is as follows:

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CRAFT.esm

 

CALIBR.esm

 

Project Beauty.esm

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

DarNifiedUIF3.esp

 

Project Beauty- Broken Steel.esp

* The current load order of this mod does not match the current template

 

Project Beauty- Point Lookout.esp

* The current load order of this mod does not match the current template

 

CRAFT - Activation Perk.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Point Lookout.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Alternate Travel.esp

 

FO3 Wanderers Edition - Followers Enhanced.esp

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

! This plugin conflicts with 'fo3 wanderers edition - followers enhanced.esp'

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

 

FO3 Wanderers Edition - Project Beauty.esp

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

* This mod does not exist in the current template

 

WeaponModKits.esp

 

WeaponModKits - FWE Master Release.esp

 

WeaponModKits - OperationAnchorage.esp

 

WeaponModKits - ThePitt.esp

 

WeaponModKits - BrokenSteel.esp

 

WeaponModKits - PointLookout.esp

 

WeaponModKits - Zeta.esp

 

WMKAA12Shotgun.esp

 

EVE.esp

 

EVE Operation Anchorage.esp

 

EVE - FWE Master Release.esp

* The current load order of this mod does not match the current template

 

EVE - FWE Master Release (Follower Enhanced).esp

* The current load order of this mod does not match the current template

 

EVE Anchorage - FWE DLC Anchorage.esp

 

EVE - FWE with WeaponModKits.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - Project Beauty.esp

* This mod does not exist in the current template

 

Mart's Mutant Mod - FWE Master Release.esp

 

Mart's Mutant Mod - Project Beauty + FWE.esp

* This mod does not exist in the current template

 

Mart's Mutant Mod - DLC Anchorage.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC The Pitt.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Point Lookout.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Zeta.esp

* The current load order of this mod does not match the current template

 

Fellout-Full.esp

 

Fellout-BrokenSteel.esp

 

Fellout-PointLookout.esp

 

Fellout-Zeta.esp

 

Fellout-pipboylight.esp

* The current load order of this mod does not match the current template

 

merged patch.esp

* This mod does not exist in the current template

 

The order that the current template suggests is as follows:

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

craft.esm

calibr.esm

project beauty.esm

fo3 wanderers edition - main file.esm

mart's mutant mod.esm

project beauty- broken steel.esp

project beauty- point lookout.esp

darnifieduif3.esp

fellout-pipboylight.esp

craft - activation perk.esp

fo3 wanderers edition - main file.esp

fo3 wanderers edition - dlc anchorage.esp

fo3 wanderers edition - dlc broken steel.esp

fo3 wanderers edition - dlc mothership zeta.esp

fo3 wanderers edition - dlc point lookout.esp

fo3 wanderers edition - dlc the pitt.esp

fo3 wanderers edition - alternate travel.esp

fo3 wanderers edition - followers enhanced.esp

fo3 wanderers edition - followers enhanced (brokensteel).esp

fo3 wanderers edition - optional restore tracers (automatics only).esp

fo3 wanderers edition - project beauty.esp

fo3 wanderers edition - project beauty (followers enhanced).esp

weaponmodkits.esp

weaponmodkits - fwe master release.esp

weaponmodkits - operationanchorage.esp

weaponmodkits - thepitt.esp

weaponmodkits - brokensteel.esp

weaponmodkits - pointlookout.esp

weaponmodkits - zeta.esp

wmkaa12shotgun.esp

eve.esp

eve - fwe master release.esp

eve - fwe master release (follower enhanced).esp

eve operation anchorage.esp

eve - fwe with weaponmodkits.esp

eve anchorage - fwe dlc anchorage.esp

mart's mutant mod.esp

mart's mutant mod - project beauty.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - fwe master release.esp

mart's mutant mod - project beauty + fwe.esp

fellout-full.esp

fellout-brokensteel.esp

fellout-pointlookout.esp

fellout-zeta.esp

merged patch.esp

 

 

Now here is the problem:

 

During the DLC play...I RARELY have any crashes at all...

However, when I play the regular game, I'm lucky to get 30 minutes of gameplay.

The crash just says that Fallout 3.exe encountered a problem and needs to shut down.

It happened initially at the super-duper mart and I read that MMM can cause this and I should run out

of that hex and into a room...sleep or wait for 4 straight days and that should help. I ended

up going to another part of the world alltogether and came back and it was fine. Now, I'm getting close to DC

and it crashes so often it's unplayable.

 

Things I've done to try to fix the problem:

 

Disabled all quick saves.

I start the game from FOSE only.

I run the game with admin privileges

I turned down my graphics (although the game seems to run just fine regardless)

 

I tried to find a similar problem in the forums but nothing I came across seemed identical to mine.

 

 

Please help :)

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Not sure if this will help but here goes - I had similar problems to you when I used FWE, e.g. random crashes when getting to certain areas. And I could also play DLC's without any problems. After many, many attempts at getting to the root cause here is what I've come up - whether or not you agree (or anyone for that matter) is entirely up to you.

 

- reconsider Fellout - in my investigations weather mods seem to be the ones playing the greatest amount of havok with other mods - FWE recommends "Dynamic Weather" (http://fallout3nexus.com/downloads/file.php?id=10607) and to be honest I do now as well even though I stopped using FWE. I've found that whenever the weather 'changes' greater chance of crash and with Fellout this seems to happen more around the DC area for some reason - again only my observation. I've also noticed that the crashes seemed to happen more on the transition from inside to outside, again from what I can tell this is when the weather 'loads' and bang - crash.

 

- EVE - beautiful mod - not 100% provable but I have noticed that when using EVE my CTD rate is higher particularly anywhere in the vicinity of someone / something use an energy weapon which can even be off in the distance, heck I had one spot south of Farifax Ruins that would always CTD - just before the CTD I would see a Mr Gutsy firing it's plasma at a dog - disabled EVE and walked through the area with no problem - go figure.

 

Just my two cents and I hope it helps.

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