Salavat Posted August 3, 2010 Share Posted August 3, 2010 I'm new to this site but I have to say it's amazing. Fallout 3 was one of my all time favorites and this site really helped rejuvenate the game for me. But... Before I get started here are my specs... Windows 7 64bit ultimateCore i5 750 (not overclocked)8 gigs of ram4870x2 (the single card not 2 4870s :D)fallout 3 collectors edition (I believe it came patched to 1.7 because I didn't patch a thing) ... The game ran fine till I modded it. Came across a video here: There are 4 parts of it all of which I followed verbatim. - fixed the ini for quad core- archive invalidation- FOMM-FOSE-FO3 editor I installed all of the mods on the video plus 2-FWE-MMM-EVE-Project Beauty-WMK- all of the FOIP patches ... These are the mods I added... -Fellout- NMC's Texture Pack Again, I followed all of the instruction and my load order is as follows: Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm Project Beauty.esm* This mod does not exist in the current template FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm DarNifiedUIF3.esp Project Beauty- Broken Steel.esp* The current load order of this mod does not match the current template Project Beauty- Point Lookout.esp* The current load order of this mod does not match the current template CRAFT - Activation Perk.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - Followers Enhanced.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp! This plugin conflicts with 'fo3 wanderers edition - followers enhanced.esp' FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Project Beauty.esp* This mod does not exist in the current template FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp* This mod does not exist in the current template WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WMKAA12Shotgun.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp* The current load order of this mod does not match the current template EVE - FWE Master Release (Follower Enhanced).esp* The current load order of this mod does not match the current template EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE with WeaponModKits.esp* The current load order of this mod does not match the current template Mart's Mutant Mod.esp Mart's Mutant Mod - Project Beauty.esp* This mod does not exist in the current template Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Project Beauty + FWE.esp* This mod does not exist in the current template Mart's Mutant Mod - DLC Anchorage.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC The Pitt.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Broken Steel.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Point Lookout.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp* The current load order of this mod does not match the current template Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-pipboylight.esp* The current load order of this mod does not match the current template merged patch.esp* This mod does not exist in the current template The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcraft.esmcalibr.esmproject beauty.esmfo3 wanderers edition - main file.esmmart's mutant mod.esmproject beauty- broken steel.espproject beauty- point lookout.espdarnifieduif3.espfellout-pipboylight.espcraft - activation perk.espfo3 wanderers edition - main file.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc the pitt.espfo3 wanderers edition - alternate travel.espfo3 wanderers edition - followers enhanced.espfo3 wanderers edition - followers enhanced (brokensteel).espfo3 wanderers edition - optional restore tracers (automatics only).espfo3 wanderers edition - project beauty.espfo3 wanderers edition - project beauty (followers enhanced).espweaponmodkits.espweaponmodkits - fwe master release.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espwmkaa12shotgun.espeve.espeve - fwe master release.espeve - fwe master release (follower enhanced).espeve operation anchorage.espeve - fwe with weaponmodkits.espeve anchorage - fwe dlc anchorage.espmart's mutant mod.espmart's mutant mod - project beauty.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - fwe master release.espmart's mutant mod - project beauty + fwe.espfellout-full.espfellout-brokensteel.espfellout-pointlookout.espfellout-zeta.espmerged patch.esp Now here is the problem: During the DLC play...I RARELY have any crashes at all...However, when I play the regular game, I'm lucky to get 30 minutes of gameplay. The crash just says that Fallout 3.exe encountered a problem and needs to shut down. It happened initially at the super-duper mart and I read that MMM can cause this and I should run outof that hex and into a room...sleep or wait for 4 straight days and that should help. I ended up going to another part of the world alltogether and came back and it was fine. Now, I'm getting close to DCand it crashes so often it's unplayable. Things I've done to try to fix the problem: Disabled all quick saves.I start the game from FOSE only.I run the game with admin privilegesI turned down my graphics (although the game seems to run just fine regardless) I tried to find a similar problem in the forums but nothing I came across seemed identical to mine. Please help :) Link to comment Share on other sites More sharing options...
Salavat Posted August 3, 2010 Author Share Posted August 3, 2010 Any Ideas? Link to comment Share on other sites More sharing options...
anokii Posted August 4, 2010 Share Posted August 4, 2010 Not sure if this will help but here goes - I had similar problems to you when I used FWE, e.g. random crashes when getting to certain areas. And I could also play DLC's without any problems. After many, many attempts at getting to the root cause here is what I've come up - whether or not you agree (or anyone for that matter) is entirely up to you. - reconsider Fellout - in my investigations weather mods seem to be the ones playing the greatest amount of havok with other mods - FWE recommends "Dynamic Weather" (http://fallout3nexus.com/downloads/file.php?id=10607) and to be honest I do now as well even though I stopped using FWE. I've found that whenever the weather 'changes' greater chance of crash and with Fellout this seems to happen more around the DC area for some reason - again only my observation. I've also noticed that the crashes seemed to happen more on the transition from inside to outside, again from what I can tell this is when the weather 'loads' and bang - crash. - EVE - beautiful mod - not 100% provable but I have noticed that when using EVE my CTD rate is higher particularly anywhere in the vicinity of someone / something use an energy weapon which can even be off in the distance, heck I had one spot south of Farifax Ruins that would always CTD - just before the CTD I would see a Mr Gutsy firing it's plasma at a dog - disabled EVE and walked through the area with no problem - go figure. Just my two cents and I hope it helps. Link to comment Share on other sites More sharing options...
Salavat Posted August 7, 2010 Author Share Posted August 7, 2010 Thank you very much. I really appreciate you responding. I'll give this a shot and see what happens...gotta beat starcraft 2 first :) What mods are you running now? Link to comment Share on other sites More sharing options...
anokii Posted August 9, 2010 Share Posted August 9, 2010 I've gone back to FOOK2 and a few others along with heaps of texture / body replacers - don't have my list with me at the moment. Link to comment Share on other sites More sharing options...
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