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tips for Better Cities plugins placement ?


Executor64

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thank you foe the tim, i will revert to using boss as it is what i built load order in the past.

Have just seen Mod Organizer and it looks useful, but as you can see by my respond time in this forum, i'm

rather occupied these fiew days

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  • 2 weeks later...

FIXED

it appears Origins of the mages guild (version 7.3.1) is not compatible with Better Imperial city.esp

 

First, if you want to avoid crashing the game upon loading you need to put Origins of Mages Guild.esp *after Better Imperial City.esp

Once you have done that, the landmass of certain imperial city districts is deformed, regardless of the BC-OMG patch (for BC 5.3.0 and OMG 7.3),

which is the only patch i have ever seen for the two mods.

 

If anyone heard of a newer patch please let me know, otherwise be warned OMG 7.3.1 and Better Imperial City 5.4.0 dont play well,

which is a shame since i do enjoy origins of the mages guild, and other giskard's work (although i understand he hasn't been releasing patches for other mods to start with)

Edited by Executor64
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Sorry for not answering sooner.

Have you posted this issue into the Better Cities thread?
Apart from what you mentioned, even if you're using the patch, parts of the Academy are messed up (doors blocked etc... I din't have the time to look up if some quests are interfering) so I think this would definetly something the BC team would be interested in. I'm not sure about my load order and cannot look it up right now, but I think (and I'm going to edit this accordingly) I have Mages Guild loading before Better Cities without any problems. Nonetheless that's definetly a bug to report to the BC Team.

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a quick glance at better cities nexus page, they have taken down the patch for OMG,

which i guess means either they are not planing further support for OMG, or they are making an updated patch for the latest versions of both mods (note in my last comment the versions that patch was created for are not the current ones for BC), in which case they are sure to test it and discover any potential problems.

 

Like you said, there are some other minor conflicts appart form the land tears, and the more i think about it, the more OMG seems hard to make compatible with a mod of this size. It adds too much stuff outside the Academy architecture (quests,npcs, an underground vampire city ? :-/ ? ). So if it's not a city based mod, and i doubt all the effort is worth it at the end of the day. One is better off installing another oblivion game with giskard's mods, that is to separate the major architecture mods into giskard's and the BC group

 

thank you for your assistance with this btw! :blush:

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