kieranfoy Posted August 3, 2010 Share Posted August 3, 2010 I'm sure you're all familiar with the pain-in-the-arse way Oblivion items work: if a mesh is only used for an activator, you need to dig it out of the BSA to make a potion with it... a real pain. Unfortunately, I've never gotten the BSA extractor to work, and frankly don't need thta much data on my already groaning computer (no, this is not permission for a do it yourself lecture), so I was wondering if someone would mind shooting the following meshes over to me (no textures, so we're stealing nothing) The Oblvion blood and magicka potion. The Thadons' blood mesh, and the Sedecanter mesh. The brandy bottle mesh. Any help with this would be greetd with kudos, and credit when Aragash: the Free Daedric Cities comes out. If you need me to look up the exact locations of the meshes, let me know! Link to comment Share on other sites More sharing options...
Pronam Posted August 3, 2010 Share Posted August 3, 2010 OR, you place a dummy! Just a nif with the same name at the original position, import it in cs, and voila! CS seems to take the vanilla mesh that's packed in the base over your dummy mesh :). Link to comment Share on other sites More sharing options...
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