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Spiked Distorted Meshes... Ugh!!!


quarantine2002

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So im stumped... and need some help. I took a vanilla mesh and imported it into blender. Reshaped it a little and exported it. Did the past over bit with nifskope. It looked all fine. everything matched up. Even triple checked all the import/export guides i could find online. But when I replace the old mesh with mine... disaster. The body is all spiked and distorted. I had my theorys so I spent the last 2 weeks messing with all the import/export settings on blender and i still have the same effect in game. So pleeeeeeeeease help me!!.
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Look for the little green arrow and I think it's "update tangents". I seem to remember something like that. I don't know why you still do the nifskope copy/paste boogie, though. I haven't had to do that since nif scripts had a fallout3 export option.

 

Ive tried the Fallout 3 export options with blender but everytime I use that exported nif it isnt on my character. it shows up randomly as a untextured shadow in the distance... ?!?! I thout it could be the nifscripts but I reinstalled those and it still does the same thing.

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Here's the export settings I use. Make sure you are exporting the skeleton only and that it is parented to all your meshes.

 

http://www.fallout3nexus.com/imageshare/images/1316332-1274899907.jpg

 

 

AHHH HAHA!!! That was it!! Export options Fixed it! Must have been the mass size, mine was at 600 and didn't even think about it. I hadn't changed that at all!!! Thank you very much Quetzlsacatanango!

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