quarantine2002 Posted August 4, 2010 Share Posted August 4, 2010 So im stumped... and need some help. I took a vanilla mesh and imported it into blender. Reshaped it a little and exported it. Did the past over bit with nifskope. It looked all fine. everything matched up. Even triple checked all the import/export guides i could find online. But when I replace the old mesh with mine... disaster. The body is all spiked and distorted. I had my theorys so I spent the last 2 weeks messing with all the import/export settings on blender and i still have the same effect in game. So pleeeeeeeeease help me!!. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 4, 2010 Share Posted August 4, 2010 Look for the little green arrow and I think it's "update tangents". I seem to remember something like that. I don't know why you still do the nifskope copy/paste boogie, though. I haven't had to do that since nif scripts had a fallout3 export option. Link to comment Share on other sites More sharing options...
quarantine2002 Posted August 4, 2010 Author Share Posted August 4, 2010 Look for the little green arrow and I think it's "update tangents". I seem to remember something like that. I don't know why you still do the nifskope copy/paste boogie, though. I haven't had to do that since nif scripts had a fallout3 export option. Ive tried the Fallout 3 export options with blender but everytime I use that exported nif it isnt on my character. it shows up randomly as a untextured shadow in the distance... ?!?! I thout it could be the nifscripts but I reinstalled those and it still does the same thing. Link to comment Share on other sites More sharing options...
ecksile Posted August 4, 2010 Share Posted August 4, 2010 http://www.tesnexus.com/articles/article.php?id=248 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 4, 2010 Share Posted August 4, 2010 Here's the export settings I use. Make sure you are exporting the skeleton only and that it is parented to all your meshes. http://www.fallout3nexus.com/imageshare/images/1316332-1274899907.jpg Link to comment Share on other sites More sharing options...
quarantine2002 Posted August 4, 2010 Author Share Posted August 4, 2010 Here's the export settings I use. Make sure you are exporting the skeleton only and that it is parented to all your meshes. http://www.fallout3nexus.com/imageshare/images/1316332-1274899907.jpg AHHH HAHA!!! That was it!! Export options Fixed it! Must have been the mass size, mine was at 600 and didn't even think about it. I hadn't changed that at all!!! Thank you very much Quetzlsacatanango! Link to comment Share on other sites More sharing options...
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