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Caliber changes to firearms via WMK


Spytnblud

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It's technically simple, but it takes a ton of menial work to make. Without on-the-fly object creation (which I don't think FOSE has yet?) you need a new weapon predefined in the GECK for every combination. With the current 5 kits (laser, zoom, magazine, autofire, silencer) you need 1+5^2 = 26 (correct me if I get the math wrong) variations for every weapon. Every caliber you want to be able to change to would require another kit, and just one more will increase the number of variations to 1+6^2 = 37. And that's just one weapon. Vanilla, FWE and FOOK combined requires hundreds of forms.

Keeping it updated and bug-free would get unmanagable pretty quickly. :|

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thanks tubal :-) I didnt realize it would be such a beast to tackle as I am not a modder myself. I tend to run with primarily vanilla weapons because I love the kit concept rather than the click and change configs of like 20 century weapons and the like :-)
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