Junglemaster Posted November 4, 2014 Share Posted November 4, 2014 hey, Im trying to make my first creature mod and get into meshing, texturing. Ive never made custom textures before, but I have experience in rigging, meshing. So far Ive only been making spell mods so forgive my noobness. Anyway ive made a werewolf/deer hybrid in 3ds max. The mesh is done i think and i want to make a custom texture now. Mudbox seems to be extremely slow with the painting and glitchy idk why.Can someone help me get started with the textures? Every tutorial seems to focus on getting textures into skyrim which i know how to do. Im interested in making the texture itself. How are all the skyrim texture mods made? Any help or insight will be very appreciated :smile: Link to comment Share on other sites More sharing options...
KrittaKitty Posted November 27, 2014 Share Posted November 27, 2014 Hi there! WHat exactly did you want to know? Do you already have your UV maps set up for your mesh? if so it should be easy enough to start from there. you can either use something like mudbox, zbrush or sculptris to get a rough idea of your texture and hand paint in details which run over seams. Then you can also layer effects, details and colour correct in photoshope once you have your basic textures done. I do 90% of my texture work in photoshop and only use zbrush for making my normal maps really. I prefer to work 'flat' in photoshop, and use nifskope to quickly view the textures on the body while I work on them. On my lykaios page you can DL my photoshop file for the UNP body textures to have a look at if your unfamiliar with making texture maps and layers in photoshop. You'll also need the nvidia .dds plugin if you don't already have it. ALso make sure to give yourself a bleed edge on all your UV maps so that you don't be seams on your textures mipmaps when your viewing it from a distance. Link to comment Share on other sites More sharing options...
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